reporust_rebootcancel

127,288 Commits over 4,109 Days - 1.29cph!

8 Years Ago
Optimized/fixed coverpoints
8 Years Ago
Merged from main
8 Years Ago
Merged back in ai behaviour stuff.
8 Years Ago
Scene2Prefab military tunnel
8 Years Ago
Misc scientist fixes
8 Years Ago
Another stab at scientists
8 Years Ago
twig tier atlas mask for damage + material tweaks
8 Years Ago
Any entity can use sockets, not just building blocks (presumably breaking everything)
8 Years Ago
top tier atlas mask for damage + material tweaks
8 Years Ago
Optimized elevator volumes (server perf)
8 Years Ago
Fixed layer on elevator volumes
8 Years Ago
Deleted ocean clutter prefabs (unused)
8 Years Ago
Moved xmas event meta file
8 Years Ago
Gibbable.DoPrepare error message tweaks
8 Years Ago
Fixed build warnings
8 Years Ago
Fixed small build log typo
8 Years Ago
Throw exception and fail the build when skinnable item name is incorrect
8 Years Ago
Facepunch.Steamworks meta files
8 Years Ago
behaviour ai tweaks
8 Years Ago
merged from main
8 Years Ago
Some more scientist fixes.
8 Years Ago
Merged in from ai behaviour 3.
8 Years Ago
Fixed building ID regression on newly created buildings (changeset 24670)
8 Years Ago
Subtracting AI behaviour 24668, 24684 (performance issues)
8 Years Ago
wood/stone/metal tier atlas mask for damage + material tweaks
8 Years Ago
Minor Hapis fixes
8 Years Ago
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours Fixed washed out sky around noon in temperate and arid biomes Network++
8 Years Ago
damage texture albedo, masks polish
8 Years Ago
Fixed stars being occluded by atmosphere fog at night Slightly darker sky at midnight
8 Years Ago
Road grass decor aligns to normal
8 Years Ago
EAC SDK update
8 Years Ago
admire updates
8 Years Ago
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8 Years Ago
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8 Years Ago
EAC SDK update
8 Years Ago
Fixed hinged doors occludees
8 Years Ago
Fixed wood shutters, fence gate and high external walls occludees
8 Years Ago
fixed scientist loot drops scientists have different colored hazmat suit
8 Years Ago
increased scientist loot
8 Years Ago
Added dual layer skin shader for testing
8 Years Ago
staging2
8 Years Ago
more damage mask polish, damage increment is more linear
8 Years Ago
Updated Jenkinsfile
8 Years Ago
Added edge masking control to foliage shader Cleaned up shaders using masking control
8 Years Ago
Douglas fir update / Added pine trees
8 Years Ago
Cherry picked 24618: core/foliage valpha ao
8 Years Ago
Cherry picked all shader changes from main
8 Years Ago
Skin dual layer: moved mask to uv2
8 Years Ago
Pine trees progress
8 Years Ago
Added terrain anchor placement mode (minimize terrain error or minimize object offset) Fixed junkpiles sometimes spawning partially on roads Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)