127,271 Commits over 4,109 Days - 1.29cph!
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Removed Population from Scientist.
Fixed mesh decals sometimes losing refl probe
Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
New network interpolation and extrapolation
SMG costs reduced
Machette is default blueprint, required WB1
removed wood cost from sleeping bag/sheet metal door
removed paper, note/building plan requires wood
added more loading tips
added voice chat tip
phrases
Planters soil is a separate renderer
skin approval
fixed bullets causing harvest tips to show
updated planters with new models and fixed darkening of the wood
Pine trees snow biome variants
working on new strands and materials/textures
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.
Reflective normal flip for foliage two-sided lighting
Removed unused skin shader variations
temporarily turned off male asian hairdye switching. working on blondes and ginger colours with new system.
Pine trees / better snow textures
Added optional dual masked hair layers to core/skin shader
Douglas Fir snow variants
Disabled life story (temporary client crash hotfix)
Network++
fix for 3rd person reload animations not playing
fix for worldmodels not animating when reloading.
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)
Merge from network_lerp_2
Committing v_semi_pistol reload meta file since nobody else is
Updated keylock phrases to reflect a key is no longer required
Phrases