branchrust_reboot/main/Bikescancel
443 Commits over 151 Days - 0.12cph!
Updated rig so wheels rotate in the z axis
Added killpushbikes and killmotorbikes convars
Don't allow passenger to access fuel when bike is on
Fixed motorbike fuel interaction
Switch the fuel gauge emissive on/off too
Set up motorbike headlight
WIP lighting & related files.
Kickstand spring additional lookat
kickstand tweak, removed unused sidecar model placeholder
Pedal bikes have a chance to spawn on roads
Adjust motorbike wheel height
Fixed sidecar suspension. Fixed foot IK NREs on some bikes.
Foot IK for the trike passenger, and rotation limits. Removed starter key code.
Trike passenger mount added
Trike rear wheels turn, though on the wrong axis
Assigned the correct gibs models
merging gibs for sidecar and tricycle (merged the tricycle folder in the process)
trike:
- rigged up
- added wheel/cog anim
- added animator & move param
- updated prefab to use new animator
updated motorbike kickstand skinning, mask texture, and materials setup
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
Set up motorbike speedometer
Implemented motorbike fuel gauge and needle shake
updated motorbike skinning
Motorbike chain now animates
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)
Motorbike:
- rig updates
- 1st skin pass + lods
- Set up gauge, fuel and mph dials & anims
- Prefab updates
Set up gibs for motorbike and pedal bike. No gibs models yet for the other two, and motorbike gibs are untextured.
- Mounted sidecar passenger now moves with the sidecar instead of the main bike
- Set all resource values for putting bikes in the junkyard crusher
Sidecar passenger can no longer drive the bike!
Early work on sidecar passenger mount. Need to somehow have the mounted player move with the sidecar instead of the parent bike
Other adjustments for new sidecar shape. Experimentally allow collision between the bike and sidecar
Detailed colliders updated for the new sidecar
World colliders updated for the new sidecar
Swapped out bike sidecar model for the new one. Rigging seems broken at lower LODs.
fixed bike NRE (no skinning on the bike yet)
updating motorbike model/texture/mat/lod/gibs
Fixed sidecar bike pulling to the right
Improved sprint meter behaviour
Make bike sprinting actually go faster, increasing engine power and top speed
Fix the bike sidecar not sleeping and therefore keeping the whole bike awake
Lower inertia tensor for pedal trike, and other driving tweaks
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling