branchrust_reboot/main/Bikescancel
366 Commits over 151 Days - 0.10cph!
Items for all the bikes. Bikes are now repairable (metal frags).
Fixed trike not showing damage
Fixed sidecar material damage settings
Don't show sprint UI in demos
Remove unused EngineAudioSet params
Two-wheel bike is a bit faster. Also greatly reduced the pedal bike volume for now until we get final sounds.
Refactoring. Separated sidecar code into a subclass.
Fixed tugboat population bug
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
Driver twists hand when accelerating
More suspension smoothing, improve jitter
Adjust all bike world colliders
Adjust sidecar bike steering
Refactoring, consolidated player reaction code
More rider bouncing around from collisions etc
Adjust collision force and damage settings for all bikes
BillBTestMap spawn point height fix
Disable motorbike sand spin Play On Show
Improved bike collision ragdoll physics
Missing semicolon! Is this programming day 1?
Add a forward force to the ragdoll when player dies from bike collision
Player dies in serious bike crashes
Fixed motorbike dirt FX playing on show
Set up exhaust FX to only run while throttle input in active
Mounted players now take some damage if the bike takes a big hit
Removed debug print in physics.cs
Fixed sidecar impacts not damaging the bike
Add bikes to the All Vehicles group on my test map
Remove sidecar model from playground scene. Looks like added by mistake in
99319
Fixed sidecar physics trouble, but need to re-fix pulling to the right
Fixed unassigned sidecar LODs
Added terrain collision proxy components to all bikes - fixes not falling through terrain holes
IK trike passenger's hands when they're not holding anything
Fixed pedaltrike not working with spawn command
Improved sidecar suspension, still needs a little bit of work
Bike driving work and sidecar suspension visuals fix
Sidecar world collider edit