branchrust_reboot/maincancel

33,273 Commits over 4,109 Days - 0.34cph!

11 Years Ago
Tweak bow sound volumes
11 Years Ago
Remove old bow sounds
11 Years Ago
First pass bolt rifle sounds
11 Years Ago
finished the 3rd person animations for the 2handed spear.
11 Years Ago
-changed the 3rd person animations for the spear so the 2-handed hold is the default. -changed the wood/stone spear prefabs so they are attached to r_prop bone now. -fixed the r_prop bones on all of the spear animations.
11 Years Ago
made some improvements to the 2handed spear attack
11 Years Ago
Fixed missing smoke materials on cargo plane and torch
11 Years Ago
Splitting up Cl_BasePlayer into partials Fixed fall damage Rebuilt plugins
11 Years Ago
Properly named queue time warnings
11 Years Ago
Fixed player models not aiming up/down
11 Years Ago
Spawned entities send a creation message immediately
11 Years Ago
rigged up the view model for the ak47.
11 Years Ago
Don't re-network updated stability value unless it changed
11 Years Ago
tweaked the pistol/rifle shell materials so they look more shiny; tweaked the 3rd person run animations; added an idle animation for the ak47 view model
11 Years Ago
added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly. tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
11 Years Ago
Guards against NaN/Infinity vectors and added warnings
11 Years Ago
Don't load entities with NAN/Infinity positions, warn on it Tweaked WorkQueue warning times Show stats in server console
11 Years Ago
Tweaking console newline behaviour
11 Years Ago
globalchat enabled by default More server console tweaks/fixes
11 Years Ago
UpdateSurroundingsQueue profiling
11 Years Ago
WorkQueue performance tweak
11 Years Ago
firing animations for the ak47 view model; alternate attack animation for the 3rd person pickaxe
11 Years Ago
added Eating animations for all of the animals.
11 Years Ago
11 Years Ago
First pass at thompson sounds
11 Years Ago
some animations for the ak47 view model; fixed a bug w/ rifle shell casing model.
11 Years Ago
changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
11 Years Ago
Another IsNaNOrInfinity check in AILocomotion
11 Years Ago
Setting up console window to host other developer tools
11 Years Ago
Time of Day update to 2.3.5 prerelease 1 Fixed nighttime progressing incredibly slowly
11 Years Ago
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
11 Years Ago
Entity list Entity stats
11 Years Ago
Temporarily preventing sending network update on stability var change
11 Years Ago
finished ak47 view model animations
11 Years Ago
sound fx / particle effects and prefabs for the ak47.
11 Years Ago
Player prefab performance test
11 Years Ago
viewmodel / worldmodel prefabs for the ak47
11 Years Ago
Stability performance vars Workqueue insight
11 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
11 Years Ago
time and physics convars for server owners
11 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
11 Years Ago
The lighthouse is now properly bigger, with remade LODs and fixed collision.
11 Years Ago
Workqueue profiling
11 Years Ago
inGroundPathQueue = true
11 Years Ago
More work queue optimizations
11 Years Ago
Time of Day update to 2.3.5 prerelease 3 Added alternative higher-quality scattering model (still unused for now)
11 Years Ago
Updated water to latest version
11 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
11 Years Ago
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11 Years Ago
Server diagnostics