33,245 Commits over 4,109 Days - 0.34cph!
Tweaked server console colours
Added TerrainMeta inspector
merging realm fixes from radtown branch
Made SpanningTree capable of handling multiple disconnected subtrees
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH (again)
added boar animations for angry / tired state.
tweaked the bear's angry / tired animations.
Tuned down terrain grass specularity; was more obvious at night with env refl
Add bone fragments to default inventory in unity editor
Time of Day update to 3.0.0 prerelease 3
Tweaked SH calculations to be more in line with default lighting
Set ambient color (used in bottom hemisphere) to the same as the one in default lighting
Temporarily reduced reflection cubemap intensity by 75%
Reapplied reflection probe disable patch for OS X / Linux
First pass at bone knife sounds
Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain
Tweaked testlevel terrain specular params
Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
Added mid-level jacket models, mats, and prefabs.
Updated EAC (no more kicks due to steam timeouts)
protocol++
Don't throw unpushed realm errors outside of the editor
Enabled reflection probes on OS X / Linux if in-editor (no problems there)
Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
Blindly fixed a NaN error in NPCLocomotion.Move.
Output chat to RCON properly again
Added placeholders to flags starting from << 1 (fixes inspector)
Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
Added legacy terrain test code
Added first version of legacy terrain shader (8 splat; atlas based)
Renamed 4-splat legacy terrain shader used in testlevel
Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
Converting Realm.Server() to isServer where possible
merge into main - bear trap and assault rifle changes
fixed the ak47 deploy animation
less recoil when aiming down the sight
compile error fix for client
Bear trap deals multiple damage types
Tweak bolt rifle deploy sound
Increase volume of bolt rifle deploy slightly
Adjust torch strike sound
Tweak salvaged axe sounds
speed up the eoka pistol deploy animation.
seperated the torch lit/unlit attacks so they have their own distinc sound.
Shielded exception in PlayerPrefs.SetString
Merged radtown branch to main
Store the world checksum in the save too
Protocol++
Fixed spanish translation in english phrases
Updates scenes2prefab
Adding myself to DeveloperList.cs