branchrust_reboot/maincancel

33,273 Commits over 4,109 Days - 0.34cph!

11 Years Ago
Fixed clothes not animating in PlayerModel.unity
11 Years Ago
Send player's belt inventory correctly No active weapon when sleeping
11 Years Ago
made improvements to the third person rifle animations.
11 Years Ago
made the ak47 prefab use the "smg" 3rd person player animations.
11 Years Ago
adjusted the pipe shotgun deploy so it's as quick as the other firearms.
11 Years Ago
First pass at waterpipe shotgun sounds
11 Years Ago
Fixed missing walls etc
11 Years Ago
Include build time in error reports Fixed active weapon not always updating properly
11 Years Ago
Updated water to latest version Added separate pass for beneath the water surface
11 Years Ago
Fixed player belt inventory not really sending in snapshots
11 Years Ago
Fixed torch flicking on for a second when swapped to
11 Years Ago
Made terrain config get stored in an asset to be reused in all scenes
11 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node
11 Years Ago
Adding today's progress (stonewall_a)
11 Years Ago
Removed AmplifyMotion native-to-managed fallback warming Added exception guards to pvt table add and remove to avoid crash and display more info via warning
11 Years Ago
checking in some 3rd person animations for the hand2hand punches.
11 Years Ago
Cleaning up and optimizing stability system Loading a save pre-warms the stability system Added DebugServer/DebugClient callbacks if entity is in debug mode OnFlagsChanged gets called when entity flags change
11 Years Ago
Tweaks
11 Years Ago
Tweaks
11 Years Ago
Can place supports/pillars on foundation/floor triangle Can attach floor triangles to each other (like normal floors)
11 Years Ago
Extra dedicated server stats
11 Years Ago
Stability support eventually fail gracefully if no ground route found
11 Years Ago
Fixed building block darken health effect Stability perf tweaks
11 Years Ago
Fixed campfires starting on after save/load Fixed dropped items sometimes not being removed
zon
11 Years Ago
Merged endurance hunting and animal ranking from animal branch.
zon
11 Years Ago
Protocol++
11 Years Ago
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
11 Years Ago
Ran scenes 2 prefab to fix broken prefabs Fixed prefabs with missing components Fixed infinite loop in Tools/Find/Prefab Errors
11 Years Ago
fix for occupied boxes on server crash
11 Years Ago
Fix for Fix
11 Years Ago
Network channels Congestion handler
11 Years Ago
Updated developer list
11 Years Ago
Recoil system into main
11 Years Ago
fix for bullet trails
11 Years Ago
Exception fixes
11 Years Ago
fixed melee regression (much easier to hit things again now)
11 Years Ago
3rd person fist fighting animations done.
11 Years Ago
Fixed not being able to pick up dropped items
zon
11 Years Ago
Reduced animal acceleration.
zon
11 Years Ago
Animals now all drop wolf meat.
11 Years Ago
turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending. fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
11 Years Ago
First pass at revolver sounds
11 Years Ago
Progress on stone set, wall, doorway, window and third pieces with prefabs done
11 Years Ago
Fixed GetTriangleTransform NRE Fixed error reporting not always reporting
11 Years Ago
Server logging
11 Years Ago
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
11 Years Ago
Fixed NRE in corpse dropping Future proof how RPCs are written/read Snap player back if they're somewhere they shouldn't be Fixed wooden walls using brick walls skin Protocol++
11 Years Ago
Clarified triangle index error
11 Years Ago
fixed missing data on roof prefab
11 Years Ago
PVT now using more settings directly from TerrainMeta Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity