34,542 Commits over 4,232 Days - 0.34cph!
tweaked the inplace turning animations
stone hatchet world model
metal helmets protect slightly less, and there is a graident between all of them
metal clothing costs much more
firearms are more expensive and the cost levels between them more apparent
Fix for awake players not adding comfort
stone more expensive
armored much more expensive
fixed viewmodel fov regressions
sleepingbag uses cloth physics material (test)
improved the special fx when shooting cloth material (added flecks of fabric flying out)
First pass at bear sounds
Reduce falloff distance for impact sounds
Updated grenade to be in 'Weapons' loot table
Fixed bleeding notification not showing
fixed some barricades pivot placement
some rope texture definition improvements
Minor fix in the two new radtown prefabs
Updated game manifest
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
grenade bounce sound is no longer 2d
added grenade icon
Fixed WoundingEnd bugs (thans bawng
radiation balance
grenade balance
explosives use multiple damage types
clothing has some minor radiation protection
radiation damage regression fix
Fixed some items being instant-craft + added warnings
Fixed manboobs showing through clothes in editor
health regen radiation limit adjusted
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer
Cleaned up menu background
fixed thompson viewmodel clipping
fixed ak47 world model LOD
fixed ak47 muzzle offset
tweaked the pistol/rifle turn in place animations
tweaked the crouchwalk animations and the jump forward animation.
added run lean animations for the bow / hatchet
Reducing the ragdoll quality (perf)
Subtracting 7282 (replaced meta files, breaks dependancies)
Fixed BeginSample with no EndSample
Added overflow checks to string to int conversion
Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
you can now jump out of water onto small ledges
Icons for barricades & camera
added animation for bandage wrapping other players for the view model / third person
changed the 3rd person medical syringe animations so they match the bandage wrap anims
fixed minor bug with the 3rd person syringe anims
further fix for peeking head through rocks to place sleeping bags
grenade throw animation
bandage/syringe use self/use other animations implemented in third person