branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Replaced graphics.trees with toggle in dev menu
9 Years Ago
Rebundling
9 Years Ago
Storage cleanup test
9 Years Ago
Made graphics.shaderlod affect all shaders Fixed ST shaders breaking with shaderlod < 400 Changed ST billboard material to our version (with the LOD fix)
9 Years Ago
Added graphics.shadowlights (defaults to 1, specifies # of lights that are allowed to cast shadows - no longer linked to graphics.quality)
9 Years Ago
Added sorting layer for refractive particles (fixes sorting issues when more than one refraction particle emitter is on screen)
9 Years Ago
Sandbags icon
9 Years Ago
Spawn deployables by the prefab name (for editor play) Wounding stats
9 Years Ago
Fixed particle refraction shader, reenabled it
9 Years Ago
Made anti-cheat bans visible to other server users
9 Years Ago
Network++
9 Years Ago
disabled particle refraction
9 Years Ago
River sound improvements
9 Years Ago
Added server browser filtering
9 Years Ago
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
9 Years Ago
attempt to fix footstep issues
9 Years Ago
Re-fix stag footstep sound references
9 Years Ago
Updated metal facemask to have separate collision for metal and leather pieces (metal for mask, cloth for skullcap)
9 Years Ago
Supply Signal now networks properly to people out of range or if they are just connecting projectiles clean themselves up when invisible
9 Years Ago
adjusted tracer material to look similar to old one
10 Years Ago
Added HDR additive particle shader (use this for flames / tracers instead of the standard shader)
10 Years Ago
tracers effects are scaled based on velocity
10 Years Ago
Fixed radtown barrel spawners spawning spawn handler entities
10 Years Ago
More stats
10 Years Ago
Minor fix
10 Years Ago
Fixed server not compiling Stats stuff
10 Years Ago
Server compile fix
10 Years Ago
Even better without missing materials
10 Years Ago
The glorious return of fps.graph
10 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
10 Years Ago
Animate animals further away
10 Years Ago
Applied Xavier's fixed snow jackets
10 Years Ago
Added dev section to F2 menu (just some layer toggles for now)
10 Years Ago
Tweaking player movement mass
10 Years Ago
pvp collision test
10 Years Ago
Default project settings missing CLIENT
10 Years Ago
Add concmds to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
10 Years Ago
No shooting from ladders Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)
10 Years Ago
Fixed NREs in MaterialConfig Can't place ladders inside ladders
10 Years Ago
Attempt to stop Canvas.BuildBatch taking 4ms per frame
10 Years Ago
Shaders and Asset Bundles... fucking unity
10 Years Ago
Trim newlines and shit from phrases
10 Years Ago
Fixed phrases not updating properly because of rogue tabs Added SpawnHandler warnings when AddInstance is called out of order Testing out server console utf encoding
10 Years Ago
Triggers - don't create list objects until they're needed
10 Years Ago
Loadtime test
10 Years Ago
Touching flowers to try to fix weird stretching thing in editor
10 Years Ago
SoundManager error handling
10 Years Ago
Fixed ServerCycle error
10 Years Ago
stag metafile changes
10 Years Ago
Made ladder placement more tolerant of uneven surfaces ( like rocks ) Can place ladder even if no building permission