30,783 Commits over 3,867 Days - 0.33cph!
Patched coarse heightmap generation back to original; tested proc and hapis, seems ok
Fixed not being able to click on chat avatar
Fixed not being able to scroll chat
Tweaked chat to be more visible in snow/sand
Fixed chat performance problems
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
Fixed biome related color grading transition issues
VFace fix for leaf transmission; normals for inverted faces now point in the right direction
Added terrain blend height fade out; .e.g. for tall rocks
Don't report some errors to sentry
Added "Coat" parameters to terrain-blend layer to replace particle accum; removed particle accum
Removed workaround code pertaining to and old ass unity beta bug
fixed the worldmodel positioning of the wood/stone spear
tweaked some of the player run speeds
Added some missing vars to tweaks menu
added some natural lean movements when the player runs and turns ( for all the weapons now )
Fixed terrain basemap issues on OSX
Send player tick immediately
Categorized the Tweaks view
Added option to automatically transmit voice (without holding down v)
Added option to turn off nametags
Simplyfying how positional data is sent (to reduce latency)
Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition
Added map search filter to server browser
Fixed viewmodels casting shadows
Cleaning up unused shader keywords
Campfire actually has an indication that it's hurting you
Made furnace sound quieter
Fixed missing icons on some item options
Updated phrases
EAC repeated kick attempt fix
Fixed giveall only giving to one player
Fixed some shaders not casting shadows
Optimizations, profiling, bug fixes
tweaked ragdoll settings for several of the animals.
Melee weapon sound polish
RustShaders escaped the bundle
Tweaked image effect scales
Show Integrity Error message when kicking
Fixed missing floors/rocks when shaderlod < 300
all image effects on single camera
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
improved the bear movement animations.
Canvas.BuildBatch HUD tests