branchrust_reboot/maincancel

35,016 Commits over 4,293 Days - 0.34cph!

10 Years Ago
Replaced deluxe eye adaptation and amplify color with unity cinematic effects; eye adaptation now 2x faster
10 Years Ago
Rocket LOS check improvement (RUST-1152)
10 Years Ago
Resized luts to 256x16 to speed up climate blends
10 Years Ago
10 Years Ago
town sign cost decrease
10 Years Ago
Remove audio files for unused song Preserve sample rate on music
10 Years Ago
Updated material bundles
10 Years Ago
crude oil collision fix (perhaps they will spawn under dome now?)
10 Years Ago
most important change of the month - ceiling lights are cheaper and cast more light
10 Years Ago
roadsign armor more expensive
10 Years Ago
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp) hoodie armor buff
10 Years Ago
small stash cost reduced to 10 cloth
10 Years Ago
fixed the 3rd person drink animation so it holds the bota bag properly
10 Years Ago
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
10 Years Ago
sentry gun unlocks at level 18 instead of 24 sentry gun parts found in radtowns (rarely) lasersight unlocks at level 24 (was 25) touched a bunch of files because why?
10 Years Ago
protocol++
9 Years Ago
Warn on duplicate bone ID in skeleton properties
9 Years Ago
GameManifest.DoGenerate
9 Years Ago
Tweaked eye adaptation and tonemapping to fix overbrightness
9 Years Ago
Turned off tonemapper debug
9 Years Ago
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
9 Years Ago
Desperate attempt at fixing mesh issues on rock_cliff_a: touched, changed tangent computation and turned down compression
9 Years Ago
vm crossbow tweaks
9 Years Ago
Default water quality = 1 (refl also 1) Default aa quality = FXAA
9 Years Ago
Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
9 Years Ago
Wood doors much more vulnerable to explosives
9 Years Ago
Reverting some model state tick changes I believe to be fucked
9 Years Ago
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
9 Years Ago
lowgrade fuel keeps lights lit longer ownership share for providing resources increased to 50% if someone kills an animal with your tool you get xp fixed bug where you could sometimes bypass loot item input protection
9 Years Ago
Added bone name to vis.damage
9 Years Ago
doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff ) increased gathering maximum xp by 50% increased max xp from others crafting item increased xp earn rate from others gathering for you (diminishing still in effect)
9 Years Ago
Reduced bloom overhead by another 10% costing tolerable change to overall brightness Exposed more bloom params
9 Years Ago
another loot fix
9 Years Ago
crossbow deploy extended in code
9 Years Ago
supply drop blocks player item input
9 Years Ago
Disabled mesh compression on rocks, see if that works
9 Years Ago
nre check
9 Years Ago
NRE check
9 Years Ago
removed PlayerItemInputBlocked check
9 Years Ago
Got rid of all keywords on unity's tonemapper; eye adapt forced on
9 Years Ago
smoothed out the blend transitions between the 3rd person jumping animations
9 Years Ago
Unity 5.4.0f2
9 Years Ago
Log file print, wait for release
9 Years Ago
Removed BuildAssetBundleOptions.DisableWriteTypeTree flag
9 Years Ago
testing serial builds because i'm desperate
9 Years Ago
▌ ▅▋▊▆█▋▅ ▉▄▋▋▊ ▌▄▊▊▊▄▍
9 Years Ago
▋ ▉▇▅▇▋▌ ▅▆ ▇▆▅▆▋▊▇▌ ▇▍▆ ▅▊▊▄▌
9 Years Ago
▍ ▅▍▍▉▊▅▊█▋▆█▍▍▅ ▄▉▄▉ █▅ ▍▅▌▇▅▅▌▄ ▋▆▅▍▌█ ▉▊▆▍▋▊▍ ▆▄ ▌▌ ▇▍▇ ▋▄ ▊▍▆▄▍ ▄▄▊██▆▉▋▉▄ ▉▄▉▊▇▆▄
9 Years Ago
Disabled TSSAA sample tonemapping for now; causing problems in opengl (possibly fix for RUST-1167)
9 Years Ago
fixed head flickering during sleeping animation