branchrust_reboot/maincancel

35,082 Commits over 4,293 Days - 0.34cph!

10 Years Ago
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10 Years Ago
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
10 Years Ago
Animal damage uses base protection again
10 Years Ago
Industrial building windows use separate colliders (on the transparent layer)
10 Years Ago
Scene2Prefab monuments
10 Years Ago
another victimid fix
10 Years Ago
Fixed bald patch on wolf head dress
10 Years Ago
command to relock blueprints and refund all spent xp
10 Years Ago
renamed reset command to reseteverything shotgun bullet has much shorter raycast range
10 Years Ago
rename reoll method + help strings
10 Years Ago
Fixed protective armor absorbing damage from animal attacks
10 Years Ago
Cleanup
10 Years Ago
Touched all rust/std shaders to trigger b25 brdf alu opt
10 Years Ago
Re-applied temporal-aa black sludge fix + motion-based blend feedback scaling
10 Years Ago
Profiling Netgraph fixes
10 Years Ago
Changed save file name (to let server ownrs opt out of wipes by copying the save file) Save file protocol shows a warning instead of blocking the load
10 Years Ago
Converted some OnValidates to DoPrepare
10 Years Ago
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
10 Years Ago
Fixed 5 second save spam
10 Years Ago
Fixed excessive reach on certain melee weapons (for example the rock)
10 Years Ago
Unity 5.4.0f1
10 Years Ago
Fixed NRE in PlayerMetabolism.CanConsume
10 Years Ago
Potential fix for rare NRE when cancelling loading screen
10 Years Ago
Removing unused
10 Years Ago
NRE fixes
10 Years Ago
Fixed UI.Ingame.Hud layer sort order Added UI.Ingame.Hud.Menu
10 Years Ago
Hide rcon password on command line properly
10 Years Ago
Fixed warning stating motion vectors require depth camera mode
10 Years Ago
Fixed black graphic distortion in dungeon tunnels (RUST-1147)
10 Years Ago
More alu reductions in rust/std fragment shader internal code Simplified rust/std fragment handling of vertex and pixel world normals Touched all rust/std changes to force apply changes
10 Years Ago
Same alu reductions to ocean and river shaders
10 Years Ago
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
10 Years Ago
no sprinting while reloading the crossbow
10 Years Ago
compile fix
10 Years Ago
neck is no longer consistered for headshots derp
10 Years Ago
no more empty heli loot crates RUST-1149
10 Years Ago
players standing up when sleeping (until you approach them) should be fixed 100%
10 Years Ago
fixed bug with player holding a weapon up to throw and switching to another throwable weapon ( and being stuck in the pre-throw pose )
10 Years Ago
fixed a null pointer bug with the sleepingEvent code
10 Years Ago
Merged FasterBuilds branch
10 Years Ago
fixed issues with some melee weapons not striking centre of the screen
10 Years Ago
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders
10 Years Ago
Added arrow damage type (no longer using the same as bullets) Structures no longer take damage from arrows
10 Years Ago
Arrow damage type impact effects and headshot sound
10 Years Ago
Reduced bow / crossbow headshot damage multiplier to 1.25
10 Years Ago
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
10 Years Ago
Tool cupboards can no longer be placed on foundation stairs
10 Years Ago
Removed obsolete protection property info from game manifest
10 Years Ago
crafting cost reduced for mid/high end melee weapons
10 Years Ago
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection