34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Optimized SkinnedMultiMesh GetComponentsInChildren calls
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot to include two files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved more SkinnedMultiMesh stuff to prefab preprocessing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                old bone armor no longer drops
 
                
                
                
                
                
             
         
        
            
            
            
                
                All explosions have their own unique sounds now
Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects
General explosion sound polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed campfire and furnace particle effects playing on spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some issues with player pooling (introduced by moving stuff to pre processing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed rig error when prefab pre process is being called twice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More logging for rig bone caching
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
 
                
                
                
                
                
             
         
        
            
            
            
                
                semi auto pistol damage reduced to 40 (was 50)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed OptimizeAnimator renderer set clear
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player mesh rigging sometimes being temporarily corrupted
Added print_rigcache console command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed editor-only deferred mesh decal code intefering with in-editor profiling
Nuked some editor heap allocs in terrain texturing
Fixed warnings in climate
 
                
                
                
                
                
             
         
        
            
            
            
                
                made the SMG ironsights more precise (easier to aim)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed miner's hat and candle hat not working after initial use (RUST-1301)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added first version of rust/std 4-way blend shader (RUST-1284)
Removed some more legacy shader params; cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ambient_light_volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed spec/metallic blend layer toggles not activating keywords
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed surface dimensions mismatch error when resizing viewport
 
                
                
                
                
                
             
         
        
            
            
            
                
                Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved deferred decals to rendering folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Retired displacement layer (no longer needed)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added shader parameter for displacement height to grass shader + material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated native binaries: added dev request cancellation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for crashes when switching servers (RUST-827)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pvt not disabled in lowest shader levels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed DX9 white player in player preview (RUST-1294)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed foliage displacement NRE when leaving server
Fixed all grass appearing displaced with grass displacement disabled
Exposed high resolution terrain height and slope maps to shaders
Grass displacement now also works on big maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all grass appearing displaced with grass displacement disabled (for real)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced resolution of coarse terrain height and slope maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added grass displacement toggle to graphics options
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made terrain height and normal textures readable at runtime (required for coarse map generation)