branchrust_reboot/maincancel

35,031 Commits over 4,505 Days - 0.32cph!

10 Years Ago
NRE fix for vending machine admin
10 Years Ago
extra protection
10 Years Ago
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
10 Years Ago
More glass impact decal variations, include larger webbing
10 Years Ago
manifest
10 Years Ago
Increased size of sewing kit & some other component world models
10 Years Ago
Misc shader fixes/cleanups
10 Years Ago
Added hiz culling to npcs
10 Years Ago
Added occluders to high external walls Added occluder material to batch-unite all occluders
10 Years Ago
Updated high external wall occluder meshes
10 Years Ago
fixes to some world models
10 Years Ago
tweaked the glass impact effects (some shards stay on ground)
10 Years Ago
fridge lock pos fix
10 Years Ago
added actual ironsights to the double shotgun (so it's easier to aim) made the glass particles fadeout a bit smoother
10 Years Ago
Cherry picked batching optimizations from foliage_system branch
10 Years Ago
Code lock world model
10 Years Ago
Weapon prefab cleanup
10 Years Ago
Weapon prefab cleanup
10 Years Ago
Fixed collider batching issue
10 Years Ago
Weapon prefab cleanup
10 Years Ago
Weapon prefab cleanup
10 Years Ago
Prefab update
10 Years Ago
Fixed issues with batched LODs getting randomly stuck
10 Years Ago
CodeGen (client compile fix)
10 Years Ago
spear optimisation
10 Years Ago
correct settings for world model fbxs
10 Years Ago
Convars to toggle batching threading
10 Years Ago
Fixed race condition in mesh batch threading
10 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
10 Years Ago
Compile fix
10 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
10 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
10 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
10 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
10 Years Ago
Vis double checks collider enabled state
10 Years Ago
Batching cleanup and fixes
10 Years Ago
10 Years Ago
10 Years Ago
Fixed npc culling NRE after leaving server Enabled back culling and variable visupdate rate
10 Years Ago
LOD fix
10 Years Ago
Smg prefab update
10 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
10 Years Ago
Server NRE fix
10 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
10 Years Ago
Fixed batching issue with entities that are both pooled and skinned
10 Years Ago
Compile fix
10 Years Ago
Profiler samples
10 Years Ago
CodeGen
10 Years Ago
Analytics tweaks
10 Years Ago
Log warning when normals / tangents of mesh are not matching