branchrust_reboot/maincancel

34,999 Commits over 4,505 Days - 0.32cph!

10 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
10 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
9 Years Ago
Vis double checks collider enabled state
9 Years Ago
Batching cleanup and fixes
9 Years Ago
9 Years Ago
9 Years Ago
Fixed npc culling NRE after leaving server Enabled back culling and variable visupdate rate
9 Years Ago
LOD fix
9 Years Ago
Smg prefab update
9 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
9 Years Ago
Server NRE fix
9 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
9 Years Ago
Fixed batching issue with entities that are both pooled and skinned
9 Years Ago
Compile fix
9 Years Ago
Profiler samples
9 Years Ago
CodeGen
9 Years Ago
Analytics tweaks
9 Years Ago
Log warning when normals / tangents of mesh are not matching
9 Years Ago
Fixed occluder meshes import settings to skip normals/tangents
9 Years Ago
Fixed rare mesh flickering when switching LODs while batched
9 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
9 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
9 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
9 Years Ago
Tweaked culling occludee debug view Added SphereGizmo draw style to DDraw
9 Years Ago
MeshData utilizes memory pool
9 Years Ago
gunpowder change
9 Years Ago
fix for ak world model offset
9 Years Ago
Cherry picked foliage wind
9 Years Ago
Fixed shadow related shader compile errors
9 Years Ago
increased size of sewing kit
9 Years Ago
Optimized OnInventoryChanged path, profiling
9 Years Ago
main menu NRE fix
9 Years Ago
Added new gunpowder worldmodel
9 Years Ago
Batching optimizations and fixes
9 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
9 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
9 Years Ago
fixed server compile issues
9 Years Ago
Better load balancing for batching tasks that cannot be threaded
9 Years Ago
Heavy plate armour assets
9 Years Ago
Added cheap and generic high freq detail to terrain potato quality mode Tweaked intermediate terrain quality modes
9 Years Ago
keypad animation on VM
9 Years Ago
fix for VM broadcasting
9 Years Ago
Reverting to old non-multithreaded batching for the patch (too risky)
9 Years Ago
guest code on codelock heavy plate armor slows player movement
9 Years Ago
Fixed anisotropic performance regression affecting terrain perf on launch
9 Years Ago
added a walk animation for when the player is moving slower
9 Years Ago
sentry turret has laser sight caveman sash visible after player has touched any hostile item
9 Years Ago
if bed is made public it can be taken over and slept in by someone else
9 Years Ago
plate armor recipie/armor/movement balance phrases
9 Years Ago
merge from main/physicssounds2