branchrust_reboot/maincancel

36,737 Commits over 4,413 Days - 0.35cph!

10 Years Ago
Changed camera collider for triggers to own layer, just to be sure
10 Years Ago
Fixed IndexOutOfRangeException when publishing and Steam is down
10 Years Ago
Feature creeped a last minute radtown highrise.
10 Years Ago
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
10 Years Ago
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10 Years Ago
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10 Years Ago
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
10 Years Ago
Moved UpdateWaterVisibility to LateUpdate
10 Years Ago
fixed burlap gloves
10 Years Ago
More debugging convar stuff
10 Years Ago
Half-assed fix for gamma darkening when resizing viewport with TSSAA enabled
10 Years Ago
Fixed tanktop, collared shirt descriptions
10 Years Ago
Converted some of xtab's skins to the new system Updated RustBuilder
10 Years Ago
CurrentVersionStartup
10 Years Ago
Steamworks update
10 Years Ago
More skin types
10 Years Ago
10 Years Ago
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10 Years Ago
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10 Years Ago
Disabled graphics jobs again; causing crashes and breaking deferred lighting...
10 Years Ago
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10 Years Ago
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10 Years Ago
Disabled dynamic batching
9 Years Ago
Re-enabled pre-processing for server builds
9 Years Ago
Simplified workshop icon outline effect
9 Years Ago
Icon position fix
9 Years Ago
Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
9 Years Ago
Removed unneeded prefabs
9 Years Ago
Thompson diffuse fix
9 Years Ago
Throw error during DoPrepare if gibbable isn't readable
9 Years Ago
Gib fixes
9 Years Ago
Added more item types
9 Years Ago
Enabled graphics jobs (testing)
9 Years Ago
Disabled graphics jobs
9 Years Ago
Added some missing Profiler.EndSample in PlayerModel
9 Years Ago
Updated steamworks
9 Years Ago
Fixed decor NRE with pool mode 2
9 Years Ago
Merge from networking_fuckery_2 Network++
9 Years Ago
Reverted accidentally included Rust.Data.csproj change
9 Years Ago
Can convert unwanted steam inventory clothes into cloth (for no reason right now)
9 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
9 Years Ago
water bottle 1st pass viewmodel anims, prefab & controller
9 Years Ago
Made PropRenderer IClientComponent (client needs it)
9 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
9 Years Ago
Fix tweak
9 Years Ago
Breakdown fixes
9 Years Ago
Wood sitem
9 Years Ago
Enabled all player pooling functionality by default on 64bit systems (finally)
9 Years Ago
Shortened prefab name in print_prefabs
9 Years Ago
Multiple select breakdown Fixed scrolling back to the top when inventory items updated