branchrust_reboot/maincancel

37,188 Commits over 4,444 Days - 0.35cph!

10 Years Ago
Fixed warnings
10 Years Ago
One more
10 Years Ago
Do a better job of fetching avatars and knowing player's names
10 Years Ago
Rebuilt launcher
10 Years Ago
Another minor LightEx / LocalPositionAnimation optimization
10 Years Ago
EAC update
10 Years Ago
Force disabling biome tinting in lowest shader level
10 Years Ago
Added mips to some terrain textures for better texture cache occupancy Modified remaining fetches to use lods
10 Years Ago
Moved biome tint computation to vertex program Re-enabled biome tinting in lowest shader level
10 Years Ago
10 Years Ago
Fixed non-critical compilation error in unused shader
10 Years Ago
"Breaks Into" on item description
10 Years Ago
fixed the anim event on the pistol deploy
10 Years Ago
improved the third person pistol hold fixed some stuttering with the walk / run animation blends
10 Years Ago
Cleanup
10 Years Ago
Updated RustBuilder
10 Years Ago
Updated water bottle vm anims & controller
10 Years Ago
Combat log includes timestamp
10 Years Ago
Xbone fixes
10 Years Ago
fixed the footsteps bug
10 Years Ago
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10 Years Ago
fixed a bug with the 3rd person jumping animation
10 Years Ago
Fixed issues with some pool.mode set to 2
10 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
10 Years Ago
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10 Years Ago
fixed footstep bug when player is barefoot
10 Years Ago
Fixes for pool.mode 2
10 Years Ago
Cherry picked mesh decal lighting fix
10 Years Ago
revolver semi-auto refire time reduced( same as p250) revolver damage nerfed 5% revolver aimcone slightly increased revolver cost drastically reduced water purifier runs twice as fast salvaged tools have far higher durability mace has larger attack radius (easier to hit) crossbow way cheaper codelock no longer requires wood furnace gives more comfort furnace actually emits light once again protocol++
10 Years Ago
revolver once again accepts silencers
10 Years Ago
3rd person player anim change: straightened out the head when holding a pistol fixed silencer offset on revolver worldmodel
10 Years Ago
Fixed layers on two trees
10 Years Ago
Fixed nametag issue with pool.mode set to 2
10 Years Ago
Changed pool.mode default value to 2 for faster game object pooling (testing)
10 Years Ago
Fixed pumpkin stacking (RUST-1450)
10 Years Ago
Inventory Icons CRC
10 Years Ago
Colourize generator descriptions
10 Years Ago
Retired some skins
10 Years Ago
Fixed MovementSounds issues
10 Years Ago
Show store price/market price in inventory
10 Years Ago
Latest steamworks
10 Years Ago
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10 Years Ago
Fixed door animation snapping with pool.mode set to 2
10 Years Ago
tweaked the flashlight offset on the semi_auto pistol viewmodel
10 Years Ago
Fixed rare and random building LOD flickering with pool.mode set to 2
10 Years Ago
Fixed, for real
10 Years Ago
fix for junkpiles not despawning half inside player bases
10 Years Ago
Moved tweening to plugins
10 Years Ago
10 Years Ago
another potential fix for empty boxes barrels drop 3x as much wood, and drop metal frags instead of 1x crude potential fix for weird shadows from viewmodel when using flashlight