33,904 Commits over 4,171 Days - 0.34cph!
Optimized NavMesh Links.
Fixed bug in NPC Player NavMesh Link traversal.
Touched up on Murderer ai.
Another round of improvements to Murderer AI.
Some more AI improvements.
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added stance modifiers, less accurate when standing, even moreso when moving
same accuracy as before when crouching
added loot tier types to monument info
Warehouse tier 0
Gas station tier 0
Lighthouse tier 0
Supermarket tier 0
Harbor tier 0 and 1
Airfield tier 1
Satellite dish tier 1
Dome tier 1
'Radtown 3' tier 1
Trainyard tier 1
Water treatment plant tier 1
Launch site tier 2
military tunnels tier 2
Powerplant tier 2
candle hat default blueprint
metal window bars cheaper to research
Monuments default to "all tiers" on their MonumentInfo component
All remaining monuments (like caves) spawn on all tiers
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Hair sets + piece descriptors
Updated hair prefabs to match skin naming format
Improved geometry and skinning on wrists/elbows
Haircap geometry is consistent across all male/female heads
Toned down scaling on some bones
Fixed player preview sometimes blinking backwards
Added more variation to dark skin colours
Possible fix for neck skinning problem on asianmale03
tweaked smokepuff for nailgun
Updated skinning on tshirt
hide pants, shorts & gloves skinning updates
Removed deprecated lso component from camera
Merged last changeset from save153
Adjusted trigger size in military tunnels to stop them from poking out of terrain
Fixed convar component warnings
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
World Serialization++
Network++
Fixed cave blend4 material shading below level 300
Update to NPC Player Think.
tweaked nailgun animations
setup the nailgun ammo material
Iceberg/icesheet scene2prefab
World Serialization++
Network++
disabled scarecrow/skull pit purchasing :(
skin approval
nailgun nails are slightly more expensive
removed halloween sounds.. I think
Slightly tweaked icesheet coliders to fix feet not touching the ground
Minor water tweaks + downscaled caustics textures
Fixed agressive water flicker in planar terrain when TSSAA is enabled
Attempt at fixing potato mode snow-related shenanigans
Flame turret can no longer be locked (bug fix)