branchrust_reboot/maincancel

34,881 Commits over 4,262 Days - 0.34cph!

8 Years Ago
Updated DivingTank, DivingMask and DivingFins art
8 Years Ago
Network++ Merge from hapis_islands
8 Years Ago
Fixed edge case browser opening while jumping Options Menu max gibs 2000 because 10000 is a bad idea (can be set higher via console effects.maxgibs)
8 Years Ago
Hapis NRE startup fix
8 Years Ago
Support multiple NPCs using the same waypoint set.
8 Years Ago
another Hapis startup error fix
8 Years Ago
minor hapis tweaks
8 Years Ago
skin approval
8 Years Ago
Nav Mesh Link ai upgrades.
8 Years Ago
Fix for missing component on chicken prefab error spam
8 Years Ago
more Hapis tweaks
8 Years Ago
Savas offshore junpiles and dive sites
8 Years Ago
Scuba gear world models
8 Years Ago
Cleaned up obsolete scuba files
8 Years Ago
Fixed a stray chase target behaviour in AI. Improved AI cover finding. Improved AI reasoning about movement tactics at medium range.
8 Years Ago
Hapis fixes
8 Years Ago
Improvements to emitting of gun noise.
8 Years Ago
Potential fix for HttpImage crash in main menu
8 Years Ago
fixed broken prop_renderer script on hairstyles
8 Years Ago
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8 Years Ago
EAC launcher update
8 Years Ago
Improve Scientist junkpile AI.
8 Years Ago
Fixed weapon skins overriding clothing skins on viewmodels
8 Years Ago
First pass on target decision momentum.
8 Years Ago
Fixed not been able to loot downed players
8 Years Ago
fixed prop_render scripts on remaining style prefabs
8 Years Ago
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
8 Years Ago
Second pass momentum scoring for AI targets.
8 Years Ago
Further steps toward not allowing movement while crouched for Scientists.
8 Years Ago
First pass on animals in water improvements.
8 Years Ago
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
8 Years Ago
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8 Years Ago
Improvements to animals in water.
8 Years Ago
Improvements to target scoring momentum.
8 Years Ago
Hapis tweaks
8 Years Ago
Updated names on scientist loadouts.
8 Years Ago
Increased Scientist threat memory. Improved Scientist AI for unseen threats. Navigation waits for pending paths a bit better.
8 Years Ago
Progress on improving Scientist searching for lost enemy targets.
8 Years Ago
Reversed animal swimming (they still slow down in water).
8 Years Ago
Added custom / community map support via URL Network++
8 Years Ago
Compile fix
8 Years Ago
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
8 Years Ago
Longer despawn timer on gunpowder and sulfur
8 Years Ago
Improved lost target searching. Lots of small issue fixes. Early exit from path vs euclidean distance test.
8 Years Ago
various weapon material tweaks
8 Years Ago
More work on AI. Search improvements, less funky ducking, +++
8 Years Ago
Fixed indirect lighting sometimes broken on deferred mesh decals
8 Years Ago
More lost target search improvements. NPC orientation test.
8 Years Ago
Misc NPC movement tweaks
8 Years Ago
Final tweaks to NPCs.