branchrust_reboot/maincancel

37,290 Commits over 4,444 Days - 0.35cph!

9 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
9 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
9 Years Ago
Admire animations - adding more to DB - 1st Pass
9 Years Ago
Optimization - Wood log tier rework - closing off holes in walls merging internal and external models into one call
9 Years Ago
Optimization - Twig tier merging internal and external models into one call
9 Years Ago
Fixed NRE in food target navigation. More AI Behaviour.
9 Years Ago
Optimization - Top tier merging internal and external models into one call
9 Years Ago
A little bit more safe guarding on Navigate to food.
9 Years Ago
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9 Years Ago
Fixed NRE spam when opening workshop inside editor while running client and server
9 Years Ago
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
9 Years Ago
More robust entity sensing. Even more robust navigation to food.
9 Years Ago
Reviewed, fixed and cleaned culling + integration Updated native modules for renderer/win
9 Years Ago
Open/close sounds only play for the local player Lots of new deployable placement sounds Lots of new deployable interaction sounds Tweaks to some interaction sounds from last week
9 Years Ago
Small culling toggle correction
9 Years Ago
merge into main
9 Years Ago
Pookie bear deploy fixes
9 Years Ago
Network++
9 Years Ago
Christmas lights can no longer be picked up if building blocked
9 Years Ago
Presumably fixed NRE in ValidateObjectReferences
9 Years Ago
Another null check for ValidateObjectReferences
9 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
9 Years Ago
Clear both client and server building managers when disconnecting in the editor while running client and server
9 Years Ago
Added BuildingGradeDecay to doors and frame inserts
9 Years Ago
Fixed window garland socket clusterfuck (mesh pivot point needs updating) Network++
9 Years Ago
Another round of NRE checks for ValidateObjectReferences
9 Years Ago
Phrases
9 Years Ago
moved window garland pivot up 1 unit (model only)
9 Years Ago
Console command codegen (client compile fix)
9 Years Ago
merge into main
9 Years Ago
Fixed issue with flamethrower trap
9 Years Ago
Removed upkeep cost from barricades
9 Years Ago
Fixed presents spawning in water / on bases Added xmas.spawnattempts convar (defaults to 5 per present)
9 Years Ago
Xmas refill jingle now global broadcast
9 Years Ago
Fixed ancient bug in spawn handler that discarded some valid spawn locations
9 Years Ago
fixed snowman not obeying groundwatch rules can no longer use broken items for purchases at vending machines (min 50%) fireplace implementation fixed wreath deploying on double doors metal is 2x stone health, (70% increase) armored is 2x metal health metal base cost is 200 frags instead of 200
9 Years Ago
fireplace loottable
9 Years Ago
fireplace common drop sitem updates fixed some sitems researchable
9 Years Ago
culling.env now developer only
9 Years Ago
added extra slots to TC added christmas tree added christmas tree decorations fixed fireplace deploy issues skin approval phrases manifest
9 Years Ago
Moar culling fixes
9 Years Ago
garland fix
9 Years Ago
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9 Years Ago
fixed fireplace being unplacable under ceilings
9 Years Ago
Christmas tree desc fix Phrases
9 Years Ago
Merge from /main/culling-env
8 Years Ago
improved various water effects ( player footsteps in water, bullet splashes, etc. )
8 Years Ago
improved water splashes while driving
8 Years Ago
Updated Facepunch.System (NRE fix)
8 Years Ago
Fixed server NRE in TransformChanged (probably)