239,406 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Flippin' tiles
10 Years Ago
Fixed AvatarImage panels rendering 184x184 avatars incorrectly
10 Years Ago
Added a property to GameCabinet to enable bandwidth logging.
10 Years Ago
Added a property to GameCabinet to enable bandwidth logging.
10 Years Ago
Tweaking so out of memory errors get bucketed the same Fixed NRE in PlayerInput.ClientTick Re-enabled water reflection (perf test) Wolf now uses mesh collision Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
10 Years Ago
Fixed Mazing load times.
10 Years Ago
Fixed Mazing load times.
10 Years Ago
Attempt at fixing build script syntax errors on Mac OSX.
10 Years Ago
Attempt at fixing build script syntax errors on Mac OSX.
10 Years Ago
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
10 Years Ago
Root dir
10 Years Ago
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
10 Years Ago
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Server no longer spawns cabinets, they get replicated fine if they're created in the scene. Different games don't sync yet though so the proxy will use the game on the prefab.
10 Years Ago
Server no longer spawns cabinets, they get replicated fine if they're created in the scene. Different games don't sync yet though so the proxy will use the game on the prefab.
10 Years Ago
Implemented approximate screen glow from Tilemap rendering calls.
10 Years Ago
Implemented approximate screen glow from Tilemap rendering calls.
10 Years Ago
Added compression to packaged sounds.
10 Years Ago
Added compression to packaged sounds.
10 Years Ago
Fix for remote controlled cabinets not having brighter screens.
10 Years Ago
Fix for remote controlled cabinets not having brighter screens.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Reconstructed the non-networked test scene.
10 Years Ago
Reconstructed the non-networked test scene.
10 Years Ago
Fixed BoltInit script not getting attached
10 Years Ago
Fixed BoltInit script not getting attached
10 Years Ago
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
10 Years Ago
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
10 Years Ago
Updating the code to generate meshes differently. Added some stolen temporary textures from mafia 2 mod. Meshes will now be generated per half edge. So this will be way fucking better mush.
bot
10 Years Ago
LinuxDS Build 91
10 Years Ago
Merge branch 'networking' of arcade
10 Years Ago
Merge branch 'networking' of arcade
bot
10 Years Ago
Windows Build 119
10 Years Ago
Fix getmaps.lua
bot
10 Years Ago
LinuxDS Build 89
10 Years Ago
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
10 Years Ago
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
10 Years Ago
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
10 Years Ago
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
10 Years Ago
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
10 Years Ago
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's. Using unity-chan box model as placeholder.
10 Years Ago
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's. Using unity-chan box model as placeholder.
10 Years Ago
Actual iceberg metas this time.
10 Years Ago
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
10 Years Ago
Asset files for the remaining icebergs.
bot
10 Years Ago
Windows Build 118
10 Years Ago
Fixed terrain shaders (white terrain at close range)