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4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Player tokens data
3 Years Ago
Fixed a bug displaying which weapon upgrades are already owned
3 Years Ago
Refactor of weapon upgrades. Almost completely implemented weapon selection + upgrading in the new Station Screen.
3 Years Ago
Implement loadout weapon main screen display for station dialog
3 Years Ago
Added StationScreenView and support for loadout-view and weapon-view
3 Years Ago
Added LoadoutData to StationScreen for skinning
3 Years Ago
Don't try and populate the loadout select list if we don't have a pawn yet
3 Years Ago
Trace.Box + Trace.Sphere + Trace.Capsule (#107)
3 Years Ago
Re-populate LoadoutSelectList when template is applied
3 Years Ago
Loadout Select List category types
3 Years Ago
Trace.Box + Trace.Sphere + Trace.Capsule
3 Years Ago
Use Prediction.FirstTime to avoid excessive particle creation with high latency when commands re-simulated
3 Years Ago
Tweaked fusion charge particles Merge branch 'main' into ui
3 Years Ago
Jetpack scale tweaks and fixes to the jetpack for upward motion (add config tweaks later)
3 Years Ago
Disable Lag Compensation for Hover to test Restore Add back LagCompensation = true Fixed various SCSS warnings Test prediction of bullet drop projectiles (early version) Update turret asset to use tick for projectile movement Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy. Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon. Server guards in OnProjectileHit Fixed a typo in one of the toasts for capturing outposts Copy over Layla's fix for MoveHelper Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon Give the Razor a projectile life time and reduce up velocity Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work Added Razor Particles Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class. Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set. Hide the flag in first person when you are the carrier but still show its shadow Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions. Merge branch 'main' into ui
3 Years Ago
Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions.
3 Years Ago
Hide the flag in first person when you are the carrier but still show its shadow
3 Years Ago
Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions.
3 Years Ago
Hide the flag in first person when you are the carrier but still show its shadow
3 Years Ago
Fixed physics weapons firing through walls if you're right up against them
3 Years Ago
Respawn timer formatted nicely
3 Years Ago
Use correct weapon name
3 Years Ago
Set hud class of team properly on killer info
3 Years Ago
Don't include the world as a valid weapon
3 Years Ago
Max respawn time on label
3 Years Ago
Fixed respawn screen avatar not being img and fixed station screen intitial show
3 Years Ago
Added RespawnKillerInfo templatized
3 Years Ago
Remove sbox-hover.csproj and update .gitignore
3 Years Ago
Removed option for Loadout costs. Started templatizing the Station Screen ready for styling.
3 Years Ago
Added hv_respawn_screen debug command
3 Years Ago
hv_killfeed debug command
3 Years Ago
nth-of-type, first-of-type, last-of-type, only-of-type pseudo classes
3 Years Ago
Added TimeLeft property to Scoreboard
3 Years Ago
Fixed hv_always_show_tutorial
3 Years Ago
Fix tutorial screen pointer events
3 Years Ago
Updated TutorialScreen to support countdown and use cookies to remember if it has been accepted before
3 Years Ago
Squashed commit of the following: commit 5142f2b1d36c1a05c5cddffde666c8b68ac31584 Author: Conna Wiles <kurozael@gmail.com> Date: Thu Nov 11 16:23:20 2021 +0000 Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set. commit 73ab8c3b95c72cb6cb482f90fcc2b88d6e06072e Author: Conna Wiles <kurozael@gmail.com> Date: Thu Nov 11 14:10:21 2021 +0000 Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile commit de978b9b86e92442037b4e39a339bc0ef8c9862c Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 14:47:43 2021 +0000 Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class. commit 712ec66d0906c76066bf18c9c6f001bedc37b1b0 Author: bakscratch <lt_8@hotmail.co.uk> Date: Wed Nov 10 13:30:43 2021 +0000 Added Razor Particles commit 82bd628af2a98e13de13704eb10132fc7d747b12 Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 11:38:48 2021 +0000 Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work commit 70c03437b91b92cb7a1866c9c198e91eb7299f66 Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 11:10:03 2021 +0000 Give the Razor a projectile life time and reduce up velocity commit ae553f2063afd0cc9897334592536b9d1348229d Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 11:07:02 2021 +0000 Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon commit f51311cfaf9d120554eedb091cf33ba23699b4fb Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 00:41:49 2021 +0000 Copy over Layla's fix for MoveHelper commit 351206eafe21d50fdb14a35bb4302bb6e2c26f9b Author: kurozael <kurozael@gmail.com> Date: Tue Nov 9 15:01:49 2021 +0000 Fixed a typo in one of the toasts for capturing outposts commit d9c2ab01a0618865c33a60f705e57e3b3c051d30 Author: Conna Wiles <kurozael@gmail.com> Date: Tue Nov 9 11:49:27 2021 +0000 Server guards in OnProjectileHit commit b001f78e0fb35b61decd710c3d2174fd16bfa9ff Author: Conna Wiles <kurozael@gmail.com> Date: Tue Nov 9 11:32:17 2021 +0000 Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon. commit 45d3d17802b6959e4bef02baa8949def6e3faf63 Author: Conna Wiles <kurozael@gmail.com> Date: Tue Nov 9 11:02:26 2021 +0000 Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy. commit 00dc3fb5efabafc27b8d36260b449a4fc18359a6 Author: Conna Wiles <kurozael@gmail.com> Date: Mon Nov 8 17:10:00 2021 +0000 Update turret asset to use tick for projectile movement commit 49b60040c85f5c34651fcf86c948ffbe7b7be041 Author: Conna Wiles <kurozael@gmail.com> Date: Mon Nov 8 16:40:57 2021 +0000 Test prediction of bullet drop projectiles (early version) commit 7af88b8cb35e0d3d98eadb58f6e608aeaecc03b9 Author: Conna Wiles <kurozael@gmail.com> Date: Sat Nov 6 11:27:56 2021 +0000 Fixed various SCSS warnings commit 18f80c1b52a2414842072777c3cb69e93a129d38 Author: aylaylay <fortblox@gmail.com> Date: Thu Nov 4 23:42:46 2021 +0000 Add back LagCompensation = true commit 846d5fc6af83db822263adbf717b839c260b078b Author: Conna Wiles <kurozael@gmail.com> Date: Thu Nov 4 22:33:36 2021 +0000 Restore commit aa0dc092e0b1e8752360efa59512c48c37e640c7 Author: Conna Wiles <kurozael@gmail.com> Date: Thu Nov 4 22:18:36 2021 +0000 Disable Lag Compensation for Hover to test
3 Years Ago
Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set.
3 Years Ago
Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile
3 Years Ago
Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class.
3 Years Ago
Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work
3 Years Ago
Give the Razor a projectile life time and reduce up velocity
3 Years Ago
Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon
3 Years Ago
Fixed a typo in one of the toasts for capturing outposts Copy over Layla's fix for MoveHelper
3 Years Ago
Server guards in OnProjectileHit
3 Years Ago
Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon.
3 Years Ago
Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy.
3 Years Ago
Update turret asset to use tick for projectile movement
3 Years Ago
Test prediction of bullet drop projectiles (early version)
3 Years Ago
Fixed various SCSS warnings