4,120 Commits over 1,127 Days - 0.15cph!
Half pixelation / chromatic abberation
Post processing when hit by a bomb / losing a life
Some more post processing
Pixelation while screenshake is going off
Added screen shake when a bomb goes off with intensity by range
Added round display. Reset all resettables on round start
Can only walk thru your own bomb if you're stuck (this is so hacky)
Use tints, shuffle possible pickups, add GetTeamColor (fixed based on index)
Destroy pickups if in range
Sometimes spawn powerups at broken blocks
Implement speed boost + alter chances
Implement pickup spawn chance and algorithm to pick one
Use walk cloud as placeholder for ragdoll blast off trail effect. Add placeholder icons for pickups
Don't respawn player if they run out of lives
Player wont get stuck on corners
Ragdoll + use players clothing
Extra sounds, cant place bomb where there is already one
Stole a few particles from platformer for now
For testing create a random pickups
Add pickups and base pickups
Added some music + multiple arena per map support
Some sounds, bomb shader, bomb blink
Bombs will block the player unless they are stuck inside a bomb
Add bomb model, bomb placement
Use IK for "holding object above head"
Respawn all players when game state starts