userDamian Lazarskicancel

2,210 Commits over 3,165 Days - 0.03cph!

2 Years Ago
Fixed terraiun collision triggers
2 Years Ago
NMS scene progress
2 Years Ago
More dressing polish Added environment volumes to all tunnel prefabs Scene2Prefab
2 Years Ago
NMS dressing and decal pass Added more rocks to the warhead area Added more cover Scene2prefab
2 Years Ago
NMS dressing progress Scene2prefab
2 Years Ago
NMS dressing polish Scene2Prefab
2 Years Ago
Added lighting to the elevator cabin
2 Years Ago
Created grey control panel texture variant Additonal text decals Dressing progress
2 Years Ago
Nuclear silo text decals Dressing progress lodded some rooms
2 Years Ago
Scene progress Toilet counter corners
2 Years Ago
Created a new air duct end piece Tweaked air duct meshes to make them less jaggy and added more LODs Dressing progress
2 Years Ago
Cleaned up lighting Added new light prefabs
2 Years Ago
Silo dressing progress
2 Years Ago
Dressing progress Added rotation to vent fan prefab and created a variant that has black void on the back Added mesh text
2 Years Ago
Silo prop dressing progress
2 Years Ago
Created LODs and colliders for the silo hatch Moved silo hatch to a correct position
2 Years Ago
Dressing progress
2 Years Ago
Added ground tarps to the warhead room
2 Years Ago
Added additional text to scattered paper texture
2 Years Ago
Added bulletin boards to the scene Fixed some dressing
2 Years Ago
Bulletin board props Added cork variant for PictureFrames texture
2 Years Ago
Nuclear silo scene cleanup and progress
2 Years Ago
Finished the wooden desk prop Added a normal map for wood_panels_b texture
2 Years Ago
Dressing progress
2 Years Ago
Wooden desk progress
2 Years Ago
Updated silo prefabs and meshes Added LODs to a few silo pieces
2 Years Ago
Framed poster prefabs
2 Years Ago
Warhead greybox
2 Years Ago
Nuclear missile silo LOD/COL progress
2 Years Ago
Large vents
2 Years Ago
Nuclear missile silo LOD and collider progress
2 Years Ago
Procedural bunker entrance mesh and prefab
2 Years Ago
Fixed broken material order on room pieces
2 Years Ago
Nuclear silo dressing progress
2 Years Ago
New pipe and electric cable pieces
2 Years Ago
Added missing shadow proxies to a few meshes
2 Years Ago
Merged the geometry of room modules
2 Years Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
2 Years Ago
Finished procedural bunker dressing
2 Years Ago
Procedural bunker dressing progress
2 Years Ago
Procedural bunker modules
2 Years Ago
Nuclear silo progress Tweaked UVs on assets that use oil rig textures to fix issues new variants Added a clean oil rig texture variant
2 Years Ago
Cherrypicked reworked oil rig textures
2 Years Ago
Nuclear missile silo room and dressing progress
2 Years Ago
Elevator door prefab and mesh Set elevator textures to crunch compression
2 Years Ago
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
2 Years Ago
Nuclear missile silo progress Fixed bathroom stall collider
2 Years Ago
Slightly adjusted blend factor on cream pile terrain material Tweaked tiling on gingerbread floor to make repetition less obvious Fixed a small visible gap in the t-junction mesh
2 Years Ago
Set gingerbread floor to tile based on XZ axis to remove seams between modules Added blending to cream piles Slightly tweaked cream pile positions
2 Years Ago
Merged blend layer shader changes