userDamian Lazarskicancel

2,033 Commits over 2,800 Days - 0.03cph!

1 Year Ago
Finished exterior of the tunnel entrance Updated cream pile texture
1 Year Ago
Fixed mine_tnl_exit_xmas mesh Exported entrance door as a separate mesh Removed door from the entrance mesh
1 Year Ago
Xmas tunnel entrance progress
1 Year Ago
Updated cake tunnel entrance greybox
1 Year Ago
Added xmas tunnel entrance greybox Moved xmas tunnel prefabs and models to their own folder for clarity
1 Year Ago
Nuclear silo bathroom progress
1 Year Ago
Cream pile textures and materials Updated collapsed tunnel mesh with cream pile and chocolates
1 Year Ago
Updated xmas tunnel uvs
1 Year Ago
Candy trim texture
1 Year Ago
Chocolate trims texture WIP Added chocolate bars and candy canes to all tunnel meshes Updated tunnel prefabs
1 Year Ago
Updated cake wall texture files Timber mines xmas variant max file
1 Year Ago
Update cake tunnel meshes and prefabs
1 Year Ago
Cake wall source files
1 Year Ago
Cake wall textures
1 Year Ago
Nuclear missile silo scene progress
1 Year Ago
Bathroom stalls meshes and prefabs
1 Year Ago
Decal texel density improvement
1 Year Ago
Decal cleanup
1 Year Ago
Added soft dust to the debris decals
1 Year Ago
Nuclear missile silo dressing progress
1 Year Ago
Metal detail decals / textures, meshes and prefabs
1 Year Ago
Nuclear missile silo scene progress
1 Year Ago
Concrete debris decals Decals prefab and texture changes
1 Year Ago
Fixed shadow proxies on pipe_c
1 Year Ago
Concrete rebar damage textures
1 Year Ago
Concrete rebar damage decals
1 Year Ago
Merge from main
1 Year Ago
Created a proper guide mesh for the cursed cauldron Added gibs that include the fireplace Added a detail map to make textures fell less low res
1 Year Ago
Fixed graveyard fence LODs
1 Year Ago
Nuclear missile silo prop material variants
1 Year Ago
Concrete rebar decals
1 Year Ago
Nuclear missile silo progress
1 Year Ago
Scattered paper decals
1 Year Ago
Concrete cracks decals and prefabs
1 Year Ago
wooden benches meshes and prefabs
1 Year Ago
Nucelar missile silo progress Finished all LOD0 meshes and placed prefabs in the scene
1 Year Ago
Nuclear silo source backup
1 Year Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
1 Year Ago
Made light switches pulse to make them more visible Increased light view distance on the light switches
1 Year Ago
·Water treatment plant / better environment volume transitions in the sewers
1 Year Ago
Nuclear missile silo progress
1 Year Ago
Nuclear missile silo greybox and scene
1 Year Ago
Tweaked wind settings on swamp trees and a few bushes
1 Year Ago
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
1 Year Ago
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
1 Year Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building
1 Year Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
1 Year Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
1 Year Ago
Powerplant / refined environment volumes
1 Year Ago
Added some support lights and wires to harbors