userDamian Lazarskicancel

2,400 Commits over 3,683 Days - 0.03cph!

3 Days Ago
merge from main
4 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
4 Days Ago
Tweaked loot spawns to reflect monument tiers, visual polish Radhouse large mesh and collider tweaks for the new room Scene 2 prefab
5 Days Ago
Junkyard loot room
5 Days Ago
NMS loot room Launch site room fix
5 Days Ago
Water treatment plant and sewer branch loot rooms
9 Days Ago
Launch site, trainyard and radtown power grid rooms
10 Days Ago
Military tunnels loot room
11 Days Ago
Harbor 2 power grid room
11 Days Ago
Airfield and Harbor 1 loot rooms
12 Days Ago
Made ferry terminal loot room functional with power grid
12 Days Ago
ladders merge
12 Days Ago
Ferry terminal power grid loot room
13 Days Ago
Missing files
13 Days Ago
More LOD texture optimizations and rebaking
13 Days Ago
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
13 Days Ago
More LOD texture optimization
13 Days Ago
More LOD texture optimization and some rebaked textures
13 Days Ago
Iceberg LOD textures / rebaked some of the textures to match previous lods better / improved ice sheet materials due to degradation over the years
18 Days Ago
Cliff LOD texture optimization Fixed some broken LOD textures
18 Days Ago
More LOD texture size changes
18 Days Ago
Merged Jarryd's changes to LOD preview
18 Days Ago
More textures
18 Days Ago
Resized some LOD textures
19 Days Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
19 Days Ago
Added monument blockers to underwater labs red key card doors
20 Days Ago
Few more pipe acess fixes / prevented trees from spawning in the middle of the pipes / smoother terrain transition near the pipes
21 Days Ago
Made the pipe hole mesh smaller and tweaked anchor setup to prevent terrain gaps
26 Days Ago
Launchsite / made the rocket factory ledge taller
26 Days Ago
HQM prefabs
26 Days Ago
HQM ore texture and HQM collectible art
30 Days Ago
Jungle ziggurat LOD3 fix
33 Days Ago
Added monument blockers to monuments
33 Days Ago
Bridge greyboxes
43 Days Ago
Large crashed train station progress
45 Days Ago
Large crashed station progress
46 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
47 Days Ago
Basic spline setup for new stations
47 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
47 Days Ago
Fixed missing station links
48 Days Ago
Simplified proc map for quickly testing tunnels
49 Days Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
50 Days Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
55 Days Ago
Made corridor stop transition pieces wider to account for train stations of different widths
2 Months Ago
Train tunnels control and transport room progress
2 Months Ago
One more terrain fix in puzzle zoo
2 Months Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn