userDamian Lazarskicancel

2,298 Commits over 3,652 Days - 0.03cph!

3 Days Ago
Added monument blockers to monuments
3 Days Ago
Bridge greyboxes
13 Days Ago
Large crashed train station progress
15 Days Ago
Large crashed station progress
15 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
16 Days Ago
Basic spline setup for new stations
17 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
17 Days Ago
Fixed missing station links
18 Days Ago
Simplified proc map for quickly testing tunnels
19 Days Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
19 Days Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
25 Days Ago
Made corridor stop transition pieces wider to account for train stations of different widths
36 Days Ago
Train tunnels control and transport room progress
36 Days Ago
One more terrain fix in puzzle zoo
36 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
39 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
41 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
42 Days Ago
Whitebox progress
43 Days Ago
Whitebox progress
44 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
44 Days Ago
Train tunnels test scene cleanup
44 Days Ago
Whitebox progress / more work on the collapsed tunnel
44 Days Ago
Whitebox progress Added NPC dwelling component for testing room randomization
46 Days Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
50 Days Ago
Train tunnels additonal rooms / early whitebox progress
52 Days Ago
Added small ramps to basement colliders to help with movement
53 Days Ago
Mid floor corridor z-flickering fix
55 Days Ago
Enabled read write on Roadsign1 to get rid of gibs error
56 Days Ago
Scene2prefab
56 Days Ago
Apartment complex b shadowproxy
56 Days Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
57 Days Ago
missing files
57 Days Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
57 Days Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
58 Days Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
58 Days Ago
Converted roadsigns into harvestable versions
58 Days Ago
Split the roundabout and swing models
59 Days Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
59 Days Ago
Fixed hole in basement Scene2prefab
59 Days Ago
Communal interior shadowproxies
59 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
59 Days Ago
Added a bit more dressing to the check in desk room
60 Days Ago
Fixed pixel thin gaps between geometry
60 Days Ago
Fixed window holes in apartments complex b
60 Days Ago
scene2prefab
60 Days Ago
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
2 Months Ago
Planter bench colliders Scene2prefab
2 Months Ago
Upper corridors polish/LODs/COL and prefabs. Updated core and wing prefabs with elevator shaft prefabs
2 Months Ago
Apartments complex scene2prefab
2 Months Ago
1st floor and mid floor corridors LOD/COL/prefabs