2,289 Commits over 3,621 Days - 0.03cph!
Train tunnels control and transport room progress
One more terrain fix in puzzle zoo
Fixed some errors in the puzzle zoo scene
Added spawn.v3 prefab to world setup to make keycards spawn
Whitebox progress
Basic layout for the HVAC room
Converted crashed station into a proper station rather than a secret room
Inspection room greybox progress
Added additional rooms and corridor connections
Fixed world setup in train tunnels test to make dwelling spawning work
Train tunnels test scene cleanup
Whitebox progress / more work on the collapsed tunnel
Whitebox progress
Added NPC dwelling component for testing room randomization
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint.
Some basic whitebox layout for the control room
Train tunnels additonal rooms / early whitebox progress
Added small ramps to basement colliders to help with movement
Mid floor corridor z-flickering fix
Enabled read write on Roadsign1 to get rid of gibs error
Apartment complex b shadowproxy
Moved one of the roadsign spawners in an attempt to fix console errors
Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance
Scene2prefab
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow
Scene2prefab
Converted roadsigns into harvestable versions
Split the roundabout and swing models
Setup culling volumes for props inside the communal interior areas
Connected volumes as scene overrides
Scene2prefab
Fixed hole in basement
Scene2prefab
Communal interior shadowproxies
Slightly repositioned check in here text (made it more centred)
Scene2prefab
Added a bit more dressing to the check in desk room
Fixed pixel thin gaps between geometry
Fixed window holes in apartments complex b
Fixed window holes on apartment complex b during LOD switching
Increased communal corridor lodding distances
Planter bench colliders
Scene2prefab
Upper corridors polish/LODs/COL and prefabs. Updated core and wing prefabs with elevator shaft prefabs
Apartments complex scene2prefab
1st floor and mid floor corridors LOD/COL/prefabs
Basement corridor LODs and prefabs
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
Top floor progress
Reverted some material overrides in the core and wing prefabs
1st floor corridor mesh / damage, decals and vertrex paint
Communal interiors progress / top floor dressing
Top floor dressing pass
Mesh decal pass on the top floor
Communal space dressing progress
Dark debris kit prefabs
Separate planter prefabs
Mesh fixes
Apartments compelx communal areas progress
Ground floor lobby dressing and lighting
Reverted environment volume changes for wing and core interiors
Renamed edge decals textures
Stray meta files