2,214 Commits over 3,348 Days - 0.03cph!
    
    
    
        
            
            
            
                
                Culling volume progress / moved pivot points to correct locations to prevent bounding boxes becoming too big
Fixed missing colliders on nuclear_missile_silo_room_o
Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added mounds underneath buildings to hide light leaking
Moved aircon pipes inside one of the houses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased shadowproxy culling distance on sandbags to reduce shadow pop-in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Organized NMS tunnel network into smaller groups and added culling volumes
Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed metal bunk beds to use RendererLOD instead of LODGroup to cull properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split elevator rooms into smaller meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken bounce lights when using the elevator
Some tweaks and fixes to lighting / replaced one of the door lights with cold one / added bounce lights near rocket fumes
Scene2prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved collider at the bottom of the chute to help with movement 
Added new door prefabs that match the colors of the NMS and replaced the old ones in the level 
Fixed door positions to prevent clipping when opening them
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Portacabin building dressing 
Tunnel exit garage LODs/COL/prefab
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Placed radio tower and watchtower prefabs in the scene 
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Metal watchtower progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Portacabin roof tweaks 
Radio tower progress 
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                More splat work 
Heightmap tweaks
Moved the hatch button 
Scene2prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finished all portacabin roof variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                New roof variants for the portacabin buildings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Exterior progress
Fleshed out the portacabin buildings
Moved the chute button into one of the buildings
Added barricades and sandbags
Some dressing
Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                NMS exterior progress
Tweaked the height map and  rock placement
Fenced off the entire chute area
Added a bunch of large props
 
                
                
                
                
                
             
         
        
            
            
            
                
                Splat and exterior progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added new computer cabinets to the scene
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                New computer cabinet variants
Added emissive and color mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures
Added control_panels_tall_crn_b variant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing bunker_door_alt_spec texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed clipping door
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created additonal control_panels prop variants
Added them to the scene 
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed deferred decal script from an object that shouldn't have it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed material mismatch on room prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from nuclear_missile_silo
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                room_c LOD/COL/prefab
Fixed mesh collider import settings on a bunch of objects
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                room_k LODs/COL/prefab
Scene2prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                room_e LODs/COL and prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tunnel LOD/COL progress
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene tweaks
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken intensity on flickering lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized LOD distances on a bunch of objects old and new
Disabled shadow casting on some small and flat objects
Other optimization tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled shadow casting on decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terraiun collision triggers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More dressing polish
Added environment volumes to all tunnel prefabs
Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                NMS dressing and decal pass
Added more rocks to the warhead area
Added more cover
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                NMS dressing progress 
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                NMS dressing polish 
Scene2Prefab