userDamian Lazarskicancel

2,165 Commits over 3,044 Days - 0.03cph!

2 Years Ago
Tweaked trainyard environment volumes Added environment volume to the coaling tower
2 Years Ago
Gas station cave will now use buildingdark instead of buildingverydark environment volume
2 Years Ago
Tweaked ice lake materials to stop them from becoming too bright
2 Years Ago
Restored bloom threshold to its original value to help with snow becoming too bright Slightly lowered sunlight intensity Slightly darkened snow splat
2 Years Ago
Added light switches to the trainyard Scene2prefab
2 Years Ago
Updated trainyard lights Removed some old overlapping lights Scene2prefab
2 Years Ago
Trainyard lighting / increased view distance on exterior lights to prevent them from fading out too quickly
2 Years Ago
Launch site scene2prefab
2 Years Ago
Added trainyard lighting prefab to the monument scene Trainyard scene2prefab
2 Years Ago
Trainyard lighting progress / updated the trainyard_lighting prefab
2 Years Ago
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
2 Years Ago
Updated launch site lighting / added light switches Fixed a few materials Changed some environment volumes to brighter ones
2 Years Ago
All airfield lights controlled by switches will also turn on during the day to prevent confusion
2 Years Ago
Arctic base / Made exterior lights that are controlled by light switches also turn on during day time to prevent confusion
2 Years Ago
Reduced intensity of the blue color overlay in arctic biome
2 Years Ago
Slightly brightened BuildingDark environment volume type
2 Years Ago
Switched excavator environment volumes to brighter ones
2 Years Ago
Added more lights to the warehouse monument Added light switches to the warehouse
2 Years Ago
Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
2 Years Ago
Arctic base environment volume tweaks
2 Years Ago
Made indicator light on the light switch more intense
2 Years Ago
Slightly toned down clear weather cloud brightness
2 Years Ago
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
2 Years Ago
Added light switches to the arctic base Tweaked arctic base environment volumes Moved shipping containers to the world layer Other small arctic base tweaks
2 Years Ago
Light switch tweaks in the gas station and supermarket Material tweaks
2 Years Ago
Updated airfield light switch setup Updated some shadow proxies with higher quality LODs to fix shadow issues Updated some materials
2 Years Ago
Lighthouse lightswitch and material tweaks
2 Years Ago
Airfield light switch update
2 Years Ago
Remade brick_wall_c textures and masks Changed brick wall and plaster textures to 2k and crunch compression
3 Years Ago
Made sunrise/sunset slightly less red and more natural Tweaked arctic biome color filter to compensate Slightly tweaked environment quality ambient multipliers Made moon size more realistic (set it to 1 instead of 2.5)
3 Years Ago
Scene2prefab
3 Years Ago
Scene2prefab
3 Years Ago
merge from trainyard_update
3 Years Ago
Set shadowproxies of all large structures to the world layer instead of default
3 Years Ago
Tweaked shadow proxy layer settings on a bunch of structures
3 Years Ago
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
3 Years Ago
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
3 Years Ago
Made terrain splats less glossy
3 Years Ago
Reduced wetness smoothness because it was too glossy
3 Years Ago
Set reflection multiplier to 1 for player construction environment volume type
3 Years Ago
Post process tweaks to fix dark sky in some biomes
3 Years Ago
Set ambient color to 60 to make shadows brighter
3 Years Ago
merge from trainyard_update
3 Years Ago
Lifted shadows on underwater lab and underground postprocess profiles
3 Years Ago
Tweaked forest moss material because it was too bright with the new lighting
3 Years Ago
Adjusted ambient multipliers for the environment volume types
3 Years Ago
Tweaked post process settings
3 Years Ago
Added secondary ambient color to the skydome
3 Years Ago
Sky dome / lowered sunlight to 18 Tweaked post process settings to compensate for added shadow darkness
3 Years Ago
Reverted ground plants, tree and splat changes