userDamianLazarskicancel

1,013 Commits over 1,492 Days - 0.03cph!

2 Years Ago
Tweaked swamp water material Tweaked swamp tree bark materials Made swamp trees larger
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2 Years Ago
Replaced dredge with prefabs
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2 Years Ago
Dredge LOD/COL/Prefabs
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2 Years Ago
Painted swamp topology
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2 Years Ago
Wooden cabin material update
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2 Years Ago
Added swamps to procedural map, added ocean
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2 Years Ago
Bandit town dredge update
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2 Years Ago
Dredge LODs and vertex color update
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2 Years Ago
Dredge and bandit town scene update
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2 Years Ago
Dredge progress
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2 Years Ago
Progress backup
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2 Years Ago
Bandit town / updated dredge structure
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2 Years Ago
Dredge texture/UV update / Added railings and hanging tires
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2 Years Ago
Merge from main
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2 Years Ago
Updated bandit town cabins
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2 Years Ago
Finished swamp tree meshes Added leaves and alpha branches to swamp trees Vertex painted swamp cabins Various tweaks and optimizations to the bandit town scene
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2 Years Ago
Bandit town scene progress
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2 Years Ago
Bandit town splat and topology update
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2 Years Ago
Bandit town scene progress Dredge greybox Expanded swamp water area
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2 Years Ago
Bandit town scene progress Added sandbag/metal sheet cover checkpoints near entrances to the town Added hanging lanters to illuminate the area at night Optimized fog particles Added forest topology around the swamp Various other additions
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2 Years Ago
Swamp scene progress
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2 Years Ago
Swamp splat and heightmap update
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2 Years Ago
Swamp splat update
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2 Years Ago
Static wooden door
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2 Years Ago
Bandit town scene progress Additional walkway variants Additional swamp tree variants Height fog New wooden cabin variants
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2 Years Ago
Swamp placeholder material update
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2 Years Ago
Bandit town scene progress added swamp tree greyboxes added placeholder swamp material
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2 Years Ago
Wooden cabins modular pieces LOD/COL/Prefabs Walkway segments LOD/COL/Prefabs Updated swamp cabins scene
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2 Years Ago
Bandit town progress / greyboxed wooden shack modular walls
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2 Years Ago
Bandit town progress backup
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2 Years Ago
Bandit town progress
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2 Years Ago
Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material
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2 Years Ago
Added powerlines to old monuments
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2 Years Ago
Rotated electric poles in the compound
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2 Years Ago
Replaced old powerlines in the compound monument
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2 Years Ago
Electric poles / spotlight and snapped cable variants
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2 Years Ago
Broken electric pole variant
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2 Years Ago
New electric poles / removed old meshes
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2 Years Ago
Slightly moved chillzone decal to prevent z-flickering / disabled shadow casting on the decal
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2 Years Ago
Compound chll area dressing / added overgrowth to empty areas
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2 Years Ago
More underwater rock formations / static driftwood / tweaked underwater create spawners around rock formations
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2 Years Ago
Fixed incorrect prefab references in the rock_dressing scene
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2 Years Ago
Updated underwater rock formation prefab and scene
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2 Years Ago
Underwater rock formation test
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2 Years Ago
Made compound emergency stairs wide to prevent the player from getting stuck
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2 Years Ago
Tower scaffolding mesh/lod/prefabs
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2 Years Ago
Rusty texture variant for compound scaffoldings
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2 Years Ago
Compound emergency stairs meshes/coliders/prefabs
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2 Years Ago
Compound walls / added additional LOD level
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2 Years Ago
Added clothsim awnings to the compound scene / tweaked no-stripe materials
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