userDamian Lazarskicancel

2,158 Commits over 3,318 Days - 0.03cph!

2 Years Ago
hackweek cliff scene backup
2 Years Ago
Hackweek cliff backup
2 Years Ago
merge from main
2 Years Ago
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
2 Years Ago
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes Added oil_rig_trims_alt_spec texture
2 Years Ago
Mesh cleanup and LOD setup for slope transitions
2 Years Ago
Missing files
2 Years Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
2 Years Ago
More agressive slope angles for testing
2 Years Ago
Fully detailed slope meshes that match regular tunnel segments
2 Years Ago
Fallen water cooler variant
2 Years Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
2 Years Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
2 Years Ago
Fixed an invisible collider near the smoke stack on small oil rig
2 Years Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
2 Years Ago
Tweaked bypass tunnels to add more clearance for trains
2 Years Ago
Slightly tweaked caboose spotlight position
2 Years Ago
Increased clearance on the overpass module entrance
2 Years Ago
Added more clearance to the underground stations to fit in all train module types
2 Years Ago
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
2 Years Ago
Changed the emissive color and scale of the insturial.wall.lamp.on prefab
2 Years Ago
Better emissive texture for supermarket/rocket launch office ceiling lights Fixed position and sizes of the supermarket ceiling lights
2 Years Ago
Fixed getting stuck on pipes in arctic base
2 Years Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values
2 Years Ago
Fixed metal box prop in the NMS chaging size when switching LODs Attempt at fixing the ocean visuals disappering when exiting the NMS
2 Years Ago
Water cooler and water jug meshes/prefabs/textures
2 Years Ago
Added walls behind tugboat staircases leading to the control cabin Fixed missing geometry under the staircase
2 Years Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
2 Years Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
2 Years Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
2 Years Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
2 Years Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
2 Years Ago
Slightly offset lower deck lamps to match the positon of the cables
2 Years Ago
Tugboat interior dressing
2 Years Ago
Tugboat gibs mesh
2 Years Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel
2 Years Ago
Tugboat controls LOD setup Hull material tweaks
2 Years Ago
Tugboat control panel LODs and sonar emissive
2 Years Ago
Tugboat LODs Tugboat door LODs
2 Years Ago
One more tweak to controls LOD0 mesh
2 Years Ago
Finished tugboat and controls LOD0 Tugboat texture tweaks New specular map for glass
2 Years Ago
Updated tugboat door mesh Tugboat interior mesh update
2 Years Ago
Tugboat control panels update Tweaked door frames to match standard door Added a custom tugboat door variant that matches standard door sizes Tweaked tugboat cabin and added a driveable version of the mesh again
2 Years Ago
Tugboat mesh progress
2 Years Ago
New tugboat deck material
2 Years Ago
Electric fan / meshes, textures, LODs and prefabs
2 Years Ago
Merge from nuclear_missile_silo
2 Years Ago
Made radio tower ladder collider thinner Added an invisible blocker below the missile to prevent loot from falling down and becoming unreachable Added NoSunlight tag to underground volumes in the NMS to prevent sun from leaking inside on certain seeds Scene2prefab
2 Years Ago
merge from save 238
2 Years Ago
Merge from main