userDamian Lazarskicancel

2,210 Commits over 3,165 Days - 0.03cph!

1 Year Ago
Changed bulletin board glass material to a decal to fix lighting glitches
1 Year Ago
Finished splitting off all large culling volumes Scene2prefab
1 Year Ago
Fixed terrain poking through garage door Added road connection near garage door Scene2prefab
1 Year Ago
Split off even more room into smaller culling volumes Scene2prefab
1 Year Ago
Added emissive text to some computer cabinets
1 Year Ago
Made ladder volumes on watchtowers slightly smaller Moved the vent shafts in computer room to prevent players from getting stuck Replaced the static oil barell props to prevent confusion Added exterior light prefab to the scene Scene2prefab
1 Year Ago
Culling volume progress / moved pivot points to correct locations to prevent bounding boxes becoming too big Fixed missing colliders on nuclear_missile_silo_room_o Scene2Prefab
1 Year Ago
Added mounds underneath buildings to hide light leaking Moved aircon pipes inside one of the houses
1 Year Ago
Increased shadowproxy culling distance on sandbags to reduce shadow pop-in
1 Year Ago
Organized NMS tunnel network into smaller groups and added culling volumes Scene2Prefab
1 Year Ago
Changed metal bunk beds to use RendererLOD instead of LODGroup to cull properly
1 Year Ago
Split elevator rooms into smaller meshes
2 Years Ago
Fixed broken bounce lights when using the elevator Some tweaks and fixes to lighting / replaced one of the door lights with cold one / added bounce lights near rocket fumes Scene2prefab
2 Years Ago
manifest
2 Years Ago
Improved collider at the bottom of the chute to help with movement Added new door prefabs that match the colors of the NMS and replaced the old ones in the level Fixed door positions to prevent clipping when opening them
2 Years Ago
NMS topology map tweaks
2 Years Ago
Watchtower LODS and COL
2 Years Ago
Portacabin building dressing Tunnel exit garage LODs/COL/prefab Scene2prefab
2 Years Ago
Placed radio tower and watchtower prefabs in the scene Scene2prefab
2 Years Ago
Metal watchtower progress
2 Years Ago
Radio tower progress
2 Years Ago
Portacabin roof tweaks Radio tower progress Scene2prefab
2 Years Ago
More splat work Heightmap tweaks Moved the hatch button Scene2prefab
2 Years Ago
NMS splat progress
2 Years Ago
Finished all portacabin roof variants
2 Years Ago
New roof variants for the portacabin buildings
2 Years Ago
Exterior progress Fleshed out the portacabin buildings Moved the chute button into one of the buildings Added barricades and sandbags Some dressing Scene2Prefab
2 Years Ago
NMS exterior progress Tweaked the height map and rock placement Fenced off the entire chute area Added a bunch of large props
2 Years Ago
Splat and exterior progress
2 Years Ago
NMS exterior progress
2 Years Ago
Added new computer cabinets to the scene Scene2prefab
2 Years Ago
New computer cabinet variants Added emissive and color mask
2 Years Ago
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures Added control_panels_tall_crn_b variant
2 Years Ago
Added missing bunker_door_alt_spec texture
2 Years Ago
Fixed clipping door Scene2prefab
2 Years Ago
Created additonal control_panels prop variants Added them to the scene Scene2prefab
2 Years Ago
Removed deferred decal script from an object that shouldn't have it
2 Years Ago
Fixed material mismatch on room prefabs
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
manifest
2 Years Ago
Merge from main
2 Years Ago
room_c LOD/COL/prefab Fixed mesh collider import settings on a bunch of objects Scene2prefab
2 Years Ago
room_k LODs/COL/prefab Scene2prefab
2 Years Ago
LOD and COL progress
2 Years Ago
room_e LODs/COL and prefab
2 Years Ago
Tunnel LOD/COL progress Scene2prefab
2 Years Ago
Scene tweaks Scene2prefab
2 Years Ago
Fixed broken intensity on flickering lights
2 Years Ago
Optimized LOD distances on a bunch of objects old and new Disabled shadow casting on some small and flat objects Other optimization tweaks
2 Years Ago
Disabled shadow casting on decals