userDamian Lazarskicancel

2,315 Commits over 3,591 Days - 0.03cph!

1 Year Ago
Improved detail size on some cliffs. Reworked eroded edge
1 Year Ago
Cliff progress
1 Year Ago
Merged Jarryd's TerrainHeightSet changes
1 Year Ago
Removed terrain filters from cliff prefabs
1 Year Ago
Hill cliffs test
1 Year Ago
Added AddToHeight to all coastal cliffs
1 Year Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
1 Year Ago
Missing files
1 Year Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
1 Year Ago
Merge from main
2 Years Ago
Craggy cliff test
2 Years Ago
Coastal cliff progress
2 Years Ago
Merge from main
2 Years Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
2 Years Ago
Hill cliffs progress
2 Years Ago
Coastal rocks progress
2 Years Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
2 Years Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
2 Years Ago
Creeping tree wind test prefab and material
2 Years Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
2 Years Ago
Merge from main
2 Years Ago
Attempt at fixing the vent shaft exploit in the oilrig
2 Years Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
2 Years Ago
Deleted old crane meshes
2 Years Ago
Fixed crane texture
2 Years Ago
Replaced junkyard crane prefab with the new mesh
2 Years Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
2 Years Ago
Custom tree for testing
2 Years Ago
Missing files
2 Years Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
2 Years Ago
Coastal cliff whitebox progress / added more slope and bend pieces
2 Years Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
2 Years Ago
Rebaked AO on the crane to make the inside slightly brighter
2 Years Ago
Harbor 1 and Harbor 2 scene2prefab
2 Years Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
2 Years Ago
City hall exterior mesh fixes
2 Years Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
2 Years Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
2 Years Ago
Added prevent movement volumes to all crane staircases
2 Years Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
2 Years Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
2 Years Ago
Fixed incorrect material inside cargoship interior
2 Years Ago
Crane LODs and colliders Adjusted all crane prefabs
2 Years Ago
Cherrypick terrain changes from harbor_tweaks_4_cargoship
2 Years Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
2 Years Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
2 Years Ago
Extended crane arm cylinder length
2 Years Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
2 Years Ago
Fixed incorrect terrain height in harbor 1
2 Years Ago
Reserialized materials