2,033 Commits over 2,800 Days - 0.03cph!
Created LODs and colliders for all new walkway modules
Prefab setup
Added scientist cover to the arctic base
Added snow material variant for the scientist cover
Added arctic_base_module_b to the scene
Lighting fixes / tweaked light radius settings to reduce bleeding
Deleted redundant door
Scene2Prefab
Updated arctic_base_module_a
Added arctic_base_module_b variant
arctic_base_module_a interior dressing and lightning work
Arctic base portacabin interior dressing
Darkened cabinet_glass material
Slightly lowered kitchen set metallic value in the material to make it look better inside interior
Arctic base / improved building topology
Arctic research base will now spawn in proc map
Added arctic base monument to world setup
Arctic base terrain texture maps / Prefab update
Arctic base scene cleanup
Prepared the scene to spawn in proc map
Terrain4 / slightly brightened snow overlay on the dirt splat in the arctic biome
Arctic base scene cleanup
Snow materials and prefab variants
Added new metal walkway variants
Arctic base module meshes and materials
Portacabin buildings / vertex color and prefab update
Arctic base ground walkways
Prefabs, meshes and colliders for new portacabin variants / kept old ones intact for compatibility
Arctic research base scene progress
Placeholder meshes and prefabs for new portacabin variants / added roof units
Wire fence placeholder meshes and prefabs
Snowy material and texture variants of various assets
Arctic base modules / custom meshes and prefabs
Arctic bases progress / added custom snow prefabs for various props / added greyboxes for wind turbines and dome radar
Separated height and angle knobs / fixed a few small mesh errors on the MLRS
MLRS texture polish / added some labels to interior control panels / reduced mirroring artifacts
MLRS texture progress / Fixed minor issues with the FBX and bakes
MLRS texture progress / tweaked material values / added AO maps for extra depth
MLRS collider and LOD setup
MLRS mesh update / made rocket caps separate
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
MLRS LOD0 model / WIP textures and materials