userDamian Lazarskicancel

2,039 Commits over 2,830 Days - 0.03cph!

3 Years Ago
Bypass tunnel progress backup
3 Years Ago
Art source backup
3 Years Ago
Bypass tunnel source
3 Years Ago
Art source backup
3 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
3 Years Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
3 Years Ago
Moved train signal lights to the other side
3 Years Ago
Mirrored train_signal_lights_a
3 Years Ago
Added train signals to some tunnel prefabs for testing
3 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
3 Years Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
3 Years Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b
3 Years Ago
More rocket factory scaffolding fixes
3 Years Ago
Fixed ceiling colliders in the rocket factory building
3 Years Ago
Fix for the rocket factory scaffolding looking flat at low shader level
3 Years Ago
Fixed mesh gaps on pipe_a set
3 Years Ago
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
3 Years Ago
Updated iceberg_6 fbx to fix holes on LOD1
3 Years Ago
Baked LODs for rock_formation_medium_e
3 Years Ago
Fixed broken specular on dead pines at low shader level
3 Years Ago
Rebaked LODs on rock_formation_medium_b / original mesh was too off Slightly tweaked some LOD4s
3 Years Ago
satellite dish scene2prefab
3 Years Ago
Updated medium rock formation prefabs
3 Years Ago
Baked LODs for medium rock formations
3 Years Ago
Slightly tweaked near AO to remove black spots on grass
3 Years Ago
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
3 Years Ago
Better colliders for medium rock formations
3 Years Ago
Fixed mesh gap on lighthouse LOD2 Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs Lighthouse scene2prefab
3 Years Ago
Adjusted min/max scaling on forest ferns and arctic small rock formations
3 Years Ago
Adjusted materials on arctic small rock formations to make them more visible
3 Years Ago
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
3 Years Ago
Arctic foliage polish Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees Improved arctic biome billboards Tweaked snow color on a bunch of other objects
3 Years Ago
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
3 Years Ago
Lowered cluster dither on some tree spawn populations
3 Years Ago
Lowered LOD distances on all bushes
3 Years Ago
Skipped LOD0 on arctic and arid grass
3 Years Ago
Skipped LOD0 on temperate and tundra grass
3 Years Ago
Merge from foliage_optimization
3 Years Ago
Added shadow proxies to arid trees and bushes
3 Years Ago
Added shadow proxies to temperate, tundra and arctic trees
3 Years Ago
Reduced density of temp_field_small trees
3 Years Ago
Slightly reduced the density of temperate field trees
3 Years Ago
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
3 Years Ago
Reduced density of ferns and arid ferns
3 Years Ago
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
3 Years Ago
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
3 Years Ago
Scene2prefab
3 Years Ago
Removed trees that were spawning in the wrong positions in some monuments
3 Years Ago
Tweaked splat overlays in arid and arctic to reduce texture repetition Slightly darkened sand in arid to make bushes stand out less in the distance Made forest splat in arid slightly darker because it was standing out too much
3 Years Ago
Palm tree bilboard material tweaks