2,154 Commits over 3,318 Days - 0.03cph!
Arctic biome foliage material adjustments / normal intensity tweaks
More foliage material tweaks
Improved cactus materials
Arid foliage material and texture tweaks
Ground plants translucency tweaks
Replaced dead_log_a with a higher quality mesh
Fixed white materials on the small splat stones
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
Fixed pine tree materials, tweaked swamp and palm trees
Oak and douglas fir material fixes
Creosote bush / mormon tea / ocotillo material tweaks
American beech and birch material fixes / fixed corrupted textures
Manually copied material settings for pines, willow bushes, spice bushes from the HDRP branch / Fixed corrupted pine textures
Specular changes to bushes
Foliage material and texture fixes
Removed groundlora assets that were not being used anymore
Train tunnels update / Prototype junction switch / Overpass polish
Train tunnels / overpass update / added double track curves
Train tunnels / overpass progress / prefabs / scene update
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Changed portacabin glass coliders to glass instead of generic
Made glass coliders on portacabins double-sided
Train tunnels progress / straight pieces / curves / stops
More layer fixes
Baked billboards for mormon tea bushes
Tweaked LOD distances
Fixed layers on ocotillo and snow willow bushes
Optimized draw distances
Baked billboards for all arctic pine saplings
Correctly set pine sapling layers
Made all pine saplings harvestable
Removed saplings that spawn as bushes
Resaved foliage materials to fix AO issues
Optimized pine tree saplings
Added coliders
Lowered LOD distances
Color balance tweaks for new grass
Sharpened certain plants to bring out the texture details
Fix for Temperate_Grass_a not spawning
Optimizied wooden cabin wall modules
Updated wind settings on new grass
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Separated ice and snow coliders in the ice lakes
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ground plants optimization
better wind settings
increased distance tiling for grass splat
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