2,195 Commits over 3,348 Days - 0.03cph!
Optimized LOD distances on various props
Adjusted LOD distances
Added light LOD scripts to light sources
Removed excess foliage
Tweaked swamp topology
Raised wooden walkways to prevent water splashing effects when walking
Added prevent building volume
Bandit town heightmap tweaks
Bandit town navmesh models for wooden walkways
Bandit town painted building topology
Wooden chairs prefabs/LOD/col
Added new door
Various visual tweaks to the fog
Fixed chair pivots
Fixed dredge mesh and colliders
Swamps a, b, c fog settings
Fixed dredge rotation in bandit town
Composter mesh and textures
Made cargo ship deck longer
Removed shadow casting lights in bandit town
Optimized bandit town
Reduced LOD distances on various objects
Moved various object to correct layers
Made the casino room bigger
Reduced heightmap steepness around the bandit town
Made water plane smaller to prevent it from sticking out
Made forest around the bandit town more sparse
Removed floating props and doors
Simplified swamp tree coliders
Fix for players getting stuck inside dredge buckets
Slightly increased LOD distances on wooden walkways
Moved big wheel chairs closer
Cargo ship progress backup
Fixed rocking chair position in the bandit town
Fixed typo in the abandoned cabins scene
Added AddToWaterMap script to waterbodies in swamps and bandit town
Fixed bigwheel being too massive
Updated wooden cabins
Added static metal shopfront
Fix for one of the lanterns blocking the path in abandoned cabins
Bandit town scene to prefab
Swamp cabins scene to prefab
Made splats around the bandit town less circular
Swamp_c made splats less circular
Changed water body coliders to cylinders
Cargo ship hull and scene progress
Added batching to wooden cabins
Disabled shadows on LOD1 and LOD2 on several objects in the bandit town
Disabled particle fog
Enabled shadow casting on LOD2 for wooden cabins only
Added static lanterns next to shopkeepers
Added an additonal LOD level to wooden cabins
Removed gaps between planks on LOD2