2,038 Commits over 2,830 Days - 0.03cph!
Swamp placeholder material update
Bandit town scene progress
added swamp tree greyboxes
added placeholder swamp material
Wooden cabins modular pieces LOD/COL/Prefabs
Walkway segments LOD/COL/Prefabs
Updated swamp cabins scene
Bandit town progress / greyboxed wooden shack modular walls
Bandit town progress backup
Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material
Added powerlines to old monuments
Rotated electric poles in the compound
Replaced old powerlines in the compound monument
Electric poles / spotlight and snapped cable variants
Broken electric pole variant
New electric poles / removed old meshes
Slightly moved chillzone decal to prevent z-flickering / disabled shadow casting on the decal
Compound chll area dressing / added overgrowth to empty areas
More underwater rock formations / static driftwood / tweaked underwater create spawners around rock formations
Fixed incorrect prefab references in the rock_dressing scene
Updated underwater rock formation prefab and scene
Underwater rock formation test
Made compound emergency stairs wide to prevent the player from getting stuck
Tower scaffolding mesh/lod/prefabs
Rusty texture variant for compound scaffoldings
Compound emergency stairs meshes/coliders/prefabs
Compound walls / added additional LOD level
Added clothsim awnings to the compound scene / tweaked no-stripe materials
Awnings additonal stripe mask
Awnings final models/textures/prefabs
Fixed gaps between compound walls
Deleted unused gate materials
Short compound wall lods/col/prefab
Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls
Compound walls LOD/COL/prefabs
Fixed broken lighthouse UV's
Compound gate and walls first pass
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
Beech and oak color tweaks / material tweaks
Fixed the tree minigame on beech trees
Slightly increased wind params on new foliage to make it more dynamic at low wind strength
Tweaked wind params on tree and bush materials to prevent excessive bending
Fixed icesheet decal movement
Polished beech tree textures and models
Fixed vertex colour on dead beech trees
Beech tree wind material settings
Oak trees wind material settings
Brich trees material wind settings
Douglas firs / tweaked vertex colour / tweaked wind material settings
Pines / fixed vertex colour issues / tweaked material wind settings