2,255 Commits over 3,591 Days - 0.03cph!
Digger vehicle / models / textures / LODs / COL / Prefab
Cargo ship / hull interior tweaks / split the interior mesh into smaller elements to help with occlusion
Coconut model, gibs and textures
Dump truck model/LOD/COL/textures/prefabs
Added proper coliders to each floor
Added missing barrier
Fixed LOD naming
Small oilrig / Fixed mesh issues / Created floor colliders
Small oilrig progress update / LODs and collider setup / split the main structure into multiple submeshes
Removed remnants of the big oilrig from the small oil rig scene
Added WIP version of the smaller oil rig
Added custom normals to the interiors
Oilrig interior progress / LOD / COL
Adjusted evacuation pipes legs
Oilrig interiors dressing / models / texture work
HVAC exhausts LODs/prefab/COL
Oil rig exhausts prefab / LODs / COL
Oil rig evacuation pipes / LODs / COL / prefab
Evacuation pipes progress backup
Made metal_panels_g texture more rusty. Added rusted blend
Fixed normal maps on the wire tool
Sleigh models and textures
Clatter helmet mesh/textures/LODs
Liquid gas tank / models / textures / prefab
Power blocker meshes and textures
Car Battery / Optimized LOD2
Cable tunnel model and textures
Car battery / fixed rotation issues
Car battery meshes / textures
Scientist barge models/prefabs/textures
Electric cable model and textures
Fix roof colider issue inside the cargo ship interior
Additional bounce lights inside the hold interior
Cargo ship / hull interior lighting pass
Shipping containers / 3m and 6m variants
Split cargo ship hull interior into two separate meshes
Merged the hull interior into the cargo ship
Graveyard fence additional LOD
Coffin / fixed colider pivot / added additonal LOD
Coffin meshes / prefabs / col / gibs
Graveyard fence missing gibs
Speaker meshes and textures