userDamian Lazarskicancel

2,312 Commits over 3,683 Days - 0.03cph!

4 Days Ago
Cliff LOD texture optimization Fixed some broken LOD textures
4 Days Ago
More LOD texture size changes
5 Days Ago
Merged Jarryd's changes to LOD preview
5 Days Ago
More textures
5 Days Ago
Resized some LOD textures
6 Days Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
6 Days Ago
Added monument blockers to underwater labs red key card doors
6 Days Ago
Few more pipe acess fixes / prevented trees from spawning in the middle of the pipes / smoother terrain transition near the pipes
7 Days Ago
Made the pipe hole mesh smaller and tweaked anchor setup to prevent terrain gaps
12 Days Ago
Launchsite / made the rocket factory ledge taller
12 Days Ago
HQM prefabs
12 Days Ago
HQM ore texture and HQM collectible art
16 Days Ago
Jungle ziggurat LOD3 fix
19 Days Ago
Added monument blockers to monuments
19 Days Ago
Bridge greyboxes
29 Days Ago
Large crashed train station progress
31 Days Ago
Large crashed station progress
32 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
33 Days Ago
Basic spline setup for new stations
33 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
33 Days Ago
Fixed missing station links
35 Days Ago
Simplified proc map for quickly testing tunnels
36 Days Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
36 Days Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
41 Days Ago
Made corridor stop transition pieces wider to account for train stations of different widths
52 Days Ago
Train tunnels control and transport room progress
53 Days Ago
One more terrain fix in puzzle zoo
53 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
56 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
58 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
59 Days Ago
Whitebox progress
2 Months Ago
Whitebox progress
2 Months Ago
Fixed world setup in train tunnels test to make dwelling spawning work
2 Months Ago
Train tunnels test scene cleanup
2 Months Ago
Whitebox progress / more work on the collapsed tunnel
2 Months Ago
Whitebox progress Added NPC dwelling component for testing room randomization
2 Months Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
2 Months Ago
Train tunnels additonal rooms / early whitebox progress
2 Months Ago
Added small ramps to basement colliders to help with movement
2 Months Ago
Mid floor corridor z-flickering fix
2 Months Ago
Enabled read write on Roadsign1 to get rid of gibs error
2 Months Ago
Scene2prefab
2 Months Ago
Apartment complex b shadowproxy
2 Months Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
2 Months Ago
missing files
2 Months Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
2 Months Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
2 Months Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
2 Months Ago
Converted roadsigns into harvestable versions