userDamian Lazarskicancel

2,195 Commits over 3,348 Days - 0.03cph!

Floating city 1 2 3 scene2prefab
Revamped the culling volume setup for the casino interior to improve performance / casino interior will only render when entering through the elevator Added fake curtains to block off the interior when peeking from outside Various other tweaks and fixes
Yesterday
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
Yesterday
Casino big wheel room tweaks and fixes Removed collider from netting blocker
2 Days Ago
Casino big wheel room
4 Days Ago
Mesh fixes and tweaks for the CH47 casino variant
8 Days Ago
walkway roof tarp collider fixes
8 Days Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
9 Days Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
10 Days Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
10 Days Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
11 Days Ago
Replaced mesh cull with rendererLOD on casino barge decks
11 Days Ago
Casino baked LODs
11 Days Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
12 Days Ago
Casino barge decks
12 Days Ago
Casino LOD/COL/Prefab progress
15 Days Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
15 Days Ago
More casino progress
15 Days Ago
Casino dressing exterior dressing progress
15 Days Ago
Tweaked kitchen set texture to fix metallic/gloss values
16 Days Ago
Casino barge exterior dressing progress
16 Days Ago
Casino barge dressing progress Culling volume first pass
16 Days Ago
Removed tarp from plywood_e and added a plywood_f prefab
17 Days Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
17 Days Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
17 Days Ago
Roof net mesh and prefab setup
17 Days Ago
Hanging tarp 350_a LOD/COL/Prefab
17 Days Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
19 Days Ago
Improvised walkway LOD/COL/Prefab progress
23 Days Ago
String liights / added fill lights and tweaked string_light_300_a
24 Days Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
25 Days Ago
String lights
26 Days Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
29 Days Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
30 Days Ago
Casino mesh progress Prefab update
32 Days Ago
Casino barge prrefab
33 Days Ago
Walkway LOD/COL progress
36 Days Ago
Floating city scene progress
37 Days Ago
Casino progress / improved elevator shaft / still basic but already functioning
37 Days Ago
LODs/COL/Prefab setup for all bridges Fixed collision issues in medical bay
37 Days Ago
Casino progress Medical barge fixes Fixed broken collider in corrugated_sheet_1x2_c prefab Created no-seaweed lobster trap prefab Slight progress on improvised walkways LODs
43 Days Ago
Casino progress / better curtains
44 Days Ago
Casino modelling progress Organized casino interior objects
45 Days Ago
Casino progress
45 Days Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
47 Days Ago
Some additional unique walkway pieces to improve traversal Casino progress
47 Days Ago
Scene cleanup / medical barge prefab
47 Days Ago
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
51 Days Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
51 Days Ago
Enabled GPU instancing on a bunch of materials