2,165 Commits over 3,044 Days - 0.03cph!
Mining quarries polish and tweaks / added more prevent building volumes
Mining quarry_a dressing and overgrowth / fixed watchtowers overalpping with bus stops
Mining quarry c tweaks and fixes
Mining quarry b overgrowth and dressing
Quarry rock tinting fixes / mining_quarry_c dressing and overgrowth / disabled building inside the watchtower
Mining quarry fixed biome tinting
Mining quarry tweaked LOD distances / object position fixes / rock tinting / scene2prefab
Quarry rocks LOD/COL/prefabs
Watchtower_a LOD/COL/prefabs
Quarry rocks texture cleanup
Quarry rocks mesh and texture progress
Quarry rocks material fix
Mining quarry C tweaked splats
Mining quarries
Tweaked heightmaps
Fixed floating objects
Removed grass from splat masks
Tweaked material colors
General polish
Mining quarry B / reduced height variation
Mining quarry wooden watchtower
Merged mining_quarry_a placeholder
Mining quarry A progress backup
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
Reindeer antlers headband lowpoly and textures
Candy cane club lowpoly and textures
snowball meshes and textures
Rocket factory / fixed walkway LOD's
Rocket factory / made walkway textures more rusted / fixed lighting bugs / opened additional stairway doors / opened up another window
Rocket factory / Fixed Lodding issues / added lights to mark usable doors / added broken windows near makeshift walkways
Optimized rocket factory walkways geometry
Removed blocker from Rocket factory staircase
Rocket factory stair colliders / LOD settings
Rocket factory layout changes
Added makeshift walkways
Replaced some of the lifts with staircases
Material tweaks to make the area easier to navigate
Added interior lights
Slightly tweaked icesheet coliders to fix feet not touching the ground
World Serialization++
Network++
Iceberg/icesheet scene2prefab
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
Adjusted trigger size in military tunnels to stop them from poking out of terrain
Merged last changeset from save153
Further simplified icesheet colliders
Fixed snow mound_d lacking a collider
Fixed collider issue on ice_sheet_b
Simplified icesheet coliders
Increased iceberg and icesheet density
Removed random destroy script from abandoned ships
Icesheets/icebergs scene2prefab
Optimized icesheet colliders
Added renderer and collider batching to icesheet prefabs
Fix for iceberg_6 colider error