2,239 Commits over 3,409 Days - 0.03cph!
Lighthouse collision fixes
Lighthouse loot spawn setup and LOD cleanup
Fixed lighthouse LOD uvs and reduced material number
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
Lighthouse, broken up railing on the top floor.
Fixed lighthouse vertical spawn position.
Fixed lighthouse LOD gaps
Added new industrial props
Added more rocks around lighthouse/ network ++
Ran scene2prefab to fix missing materials
Added industrial prop c and metallic material fixes
Added industrial prop LODs
Added new shipping containers
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
Added LOD's and colliders to the truck cabin
Fixed crane rotation and moved flatbeds
Portacabin colider fixes / glass can be now shot through
Added new LOD for shipping containers
Tweaked LOD distances
Enabled culling on objects that did not have it
Building parts occlusion meshes
Added more occlusion meshes
Fixed bunker rooms asset culling
Fixed art assets layer setup
Rubble piles occluder fix
Deployable locker prefab/tweaks
Locker icon render settings
Air duct import settings fix
Merged decor_deployables branch to main