1,177 Commits over 304 Days - 0.16cph!
Update: move GenerateCheckCapsuleQueries to GamePhyics and utilize
Tests: ran unit tests
Update: split GamePhysics.CheckCapsule<T>
- forbid CheckCapsule(batch) from returning ColliderHits - this is to better represent relationship to non-batched CheckCapsule
Tests: unit tests
▊██▌▋▉: ▌██▅▉▆▇▌.█▅▄▋▊▅▄▋▌▆▌▋▄▆▉▉▋ - ▅▅▊▅▊▆▋ ▄▄▊▅▆▋ ▋▅▆▍▋▌▊ ▊▌█▋▍▊▆ ▄▍█▉▌▍█ █▅▊▊▋ ▌▆▋▉ ▉ ▌█▄▉▊▉▅▉▋▌▅.▇▋▌▆▄▄▋▄▊▄▇▇
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▇▇▊▍█▆: ▊█▋▄▆▇▋▉.▊▇▅▄▆▋▅▆█▇█▋▄▊▋▆▉ - █▉▇▆▄▊▆ ▊▅▍▇▆▆▇ ▌█▋▇ ▍▄▇▊ ▉ ▍▄▍▇█▊▆▍▋▉█.▌▌█▆▉▋▌█▅▌▌▄(▆▄▊▇▇) ▆▋▆▆
▌▍▇▆▅ ▇▌▍ ▍ ▍▉▋▋▉▍ ▄█▋▆ ▅▌█ ▋▅▄▊▇▋▇▌▋ ▍▆▅▍ ▍'▄▄ █▇▄█ ▆▌ ▆▆██/▊▇▌██ - ▄█▇▅'▅▅ █▄ ▄▊▄▆▊
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Update: adding GamePhysics.CheckCapsule(batch)
Last factored out func - should be able to complete refactor shortly
Tests: none, will integrate to tests next
Bugfix: fixing native allocation leaks in tests
Tests: ran the tests with leak detections enabled
Update: GamePhysics.CheckCapsule<T>(batch) internalized layermask handling
There's room for optims, but not going to pursue them for now - will test later how the perf deteriorates with the new APIs.
Tests: ran relevant unit tests
Update: GamePhysics.CheckSphere(batch) now able to handle mask validation internally
- Renamed GamePhysics.IgnoreCollision to MasksToValidate (prev name could be misleading and confusing)
- undid sphere command building as that wasn't meshing well with MasksToValidate flow
- Added UtrilityJobs.GatherJob<T> (will need to go through other code and clean up similar/same jobs)
I still need to update GamePhysics.CheckCapsule, and replace inlined code with new versions
Tests: all relevant unit tests
Clean: simplify NativeList.CopyFrom<T>(ReadOnly)
Tests: none, trivial change
Update: Rewrite GamePhysics.HandleIgnoreCollision(batch) to allow for explicit control of what exclusion volumes to check
Tests: ran updated test
Update: adding GamePhysics.HandleIgnoreWater
- comes with it's own consistency test
Going to use those to try to refactor some of the existing code and hopefully shrink it
Tests: ran new test
Tests: adding tests that generate various "HandleIgnoreCollision" scenarios
- added TestHandleIgnoreTerrainConsistency
Covers both TerrainCollisionTrigger and WaterVisibilityTrigger.
Tests: ran the new unit test, checked that all paths all covered.
Optim: GamePhysics.HandleIgnoreTerrain - replace const seting managed loop with a Burst job
Saves 0.1ms on 10k test
Tests: ran unit test
Optim: allocate smaller buffers for WaterCollision.GetIgnoreIndirect
- Added a couple profiling scopes
Tests: unit tests
Bugfix: when we're missing TerrainCollision or WaterCollision, run all of the physics checks for trigger volumes
- Added UtilityJobs namespace, moved FillJob<T> to it
- Added a utility extension to NativeList<T> to copy from NativeArray<T>.ReadOnly (surprised it's missing)
Tests: all relevant unit tests
Clean: remove GamePhysics.OverlapSphere(batch) and GamePhysics.OverlapCapsule(batch)
- These have been inlined into CheckSphere<T> and CheckCapsule<T>
- Also updated CoarseQueryGrid.CheckJobIndirect(capsule) (returns JobHandle, works on a NativeList) since I missed it in previous commit
Tests: ran all unit tests
Update: CoarseQueryGrid - add non-indirect CheckJob API
- Also changed the API to return a JobHandle and accept a NativeList
Helps avoid extra busy work when we run direct work
Tests: ran unit tests
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values
Another case that's the same as previous
Tests: none, trivial change
Clean: move all CoarseQueryGridJobs to it's own namespace
- rename the jobs to avoid duplication with namespace
Tests: compiles in editor
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values
Same bug as in WaterCollision that I fixed last friday.
Tests: none, trivial change
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set
Tests: ran unit tests + staging demo playback
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong
Tests: ran new unit test, it does fail as begrudgingly expected
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▄▇▇▄▄: ▉▄█▅▌▆ ▄▅▋▋ ▄▅▆▅▋▄▅ ▇▄█▄
▅█▅▌▅▌: ▄▉▊▆▌▊▊▋.▍▊█▆▉▄▅▉▋▊▋▄▊ - ▌█▇▊ ▌▊▄▉ ▍▌ █▉▇▍▊▉▇▄▄▊█▋▅▉▆▆▉▋▉▊▉
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Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history
- Cleaned up a bunch of code by switching to NativeList from NativeArray
- more TickInterpolatorCache usage
Tests: staging demo playback
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▉▅▍'▇ ▋▋▇ ▄▅▉▅ ▉▉ ▄▍ ▄▍█▍▅▆ ▅▇█▊█▌▉ ▌█▊▆▅▅▌▋ ▄▉█▆▋▉█ ▍▌▉▋▊ ▋▅▊▊ ▊▅▉▇.
▌█▊▇▌: ▌▆▊▍ ▍█▇▅▆ ▄█▍ ▋█▋▊█▊▅ ▊▆▋▋ ▌▄▊▍▊█▌▉
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- ▉▆▅█▇▄▇▌▍ ▅▍▄ ▄▉▊▄█▆ ▆ ▉▋▄▄▍█▇ ▇▍ ▆▄▇▆ ▋▌▍█▆▇█ ▌▉▊█ ▉▄▇▅▄ ▊▌▉▌ ▍▇█▉▅▆ ▄▄ ▊█▉▌▌▋▇▅▊, ▅▌▄▋▇▍▅ ▉█ ▌▅▆▇▆▇ ▉█▆█▇, █▆▍ ▇█▆▅ ▄▉▋▆▍ ▍▇▉▄ █▅▉▇▆▍▋ ▇▌ ▋▆▅ ▅▇▇█▍▋▅▌ ▌▋▇▅▌▄▍ ▋▉ ▅▆▍▊▆▄
▇▋▄▅█▉▊▉▊ ▍▍▌▆▇▋▄ ▆▆▊ ▆▋▋ ██▅▄▍▌▊ ▉▆▉▌▇▄ ▋▌▊▊▆▅▆▊ - ▅▍▆▋▇▋▅▄ ▋▄ ▄▆.▉▇▊(+▍.█▊▌) ▌▅▋ █▍▌▇▄▆ ▉▉ █▄(+▉▅▆)
▉▍▆▉▄: ██▉ █▌▄▉█▆▋ ▅▊▇▇▉
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▋▉▆▍█▇ ▊.▅█▌ ▆▆ ▆▄ ▉▅▇▇ - ▅▇.▌▍█->▍▆.█▋█, ▄█ ▌█▄█ ▋▉█▇▉█. █▆▄▍▋▍ █▄█ ▊▄▇▇ ▊▅▋ ▄▆▊▍ ▉▅▄▄▍▌▆▋▆ ▄▊ ▍▋▋▍▊.
▌▉▅▇▄: ▊▄█▇ ▉▄▇▇▍ █▅▊ ▊▌▆▅▄▄▌ ▊▋▌█ ▍▅▊▉▋█▌▉
▋▉▋▋▌: ▊▍▍▅▌▆▆▆▉█▉▋▉▆▅▌▊ - █▍█▇▉▆▍ ▌ ▇▉█▌▍ ▆█ ▉▍▄▊▄▍▋ ▆▅▋▄█ ▌▊▌▉ ▆▋▄▅▌ ▆█▄▋
▍▆▉▋▋ ▇.▊▅▄ ▅▊▆ █▋▋ ▋▊▇▊ - █▋.▄▆█->▍▆.▅▌▅ ▊▆ ▉▄▍▄ ▊▅▉▇▇█. ▆▌█▆▇▌▍ ▆▇▅ ▍▋▉▄ ▌▄▅▋ ▉▅ ▋▄▇▍▄▅▉▊▄▉▄ ▍▆▄▉▆▋▅. ▊▇▅▉ ▋ █▇▋█▍▆ ▉▍▌▋▆ ▋▅█▉ ▆▅ ▆▇▆▌▄▄█▉
█▊▆▄▄: ▆▍▅▇ ▍▊▆▋ ▊█▉▉
▌▉▌▄▅: ▋▇▇▄▊▊▍ ▉▊▉▍▉▄▌▉▉█▉.▍▋█▍▊(▆▅▄▄▊█ > ▍) ▉█▍▄ █ ▊▇▆▋▇ ▅▍▌▋▊▊ ▆▅▌▇
▇▍▌▇▊▌ ▊▅▌▉▊▇▄ ▋▄█ ▊▍ █▍▆ ▆▋▊▊ - ▉▅.▌▊▉->▌▌.▌▅▊ ▉▉ ▊▇▊▍ ▆▇▆▊▌▌
▄▋▅▄▆: ▋▌▅▄ ▆▆▊▅▊▋▉▇ ▋▋▉ ▍▄▉▍ ▍▊▋▍
▇▄██▆: ▉▉▇▇██▌█▆▅▅▇▇▆▄▊▅ - ▌▇▊▇▄▄▅ █▍▆▋▍▆▉▅▍▆▍.▋▆▊▆▋(▌██▊▋▅ = ▇) ▅▇▍▆ ▆▅▋▌ █ █▅▌▉▆▄▉ ▍▉▍▇▅
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▉▉▌▆▍: ▅▋▌▍ ▇▋▌▅ + ▄▌▄▇▋▊▇ ▅██ ▇▉▇▆▇▉▆▇
▄▉▅▌▋▄: ▅▇▌▄▊█▅▍▋▊▆▍▍█▄▅▌ - ▅█▉▋▊▌▋█▄▍▊▅▄▆▋▆▅▉▍▋ ▍▇▆▇ ▆█▅▋▍█▌▉▍ ▋▍▇▅▇▉█▄▉▉█▉▌▋█ ▉▋▋ ▌▅█▌▋▆▆█▅▋▄▉▊▄▅▅▆▆
▇▄▋▄ █▋ ▇▌▋▌ ▇▋ ▊▆▅▊ ▄▇█▌ ▆▅ ▍ ▌▇▋▍▄ ▍▇█ ▊█▅▅▊. ▍▌▋▋, ▉▍█▇▄▇▄▌▇ ▍▄▋▊▇▍▆▄▌▊▊.▋▇▌▇▇ ▊▇ ▉▄▉▊▅ ▊▋ ▇▇ ▊ ▉▌▍▊▅
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▉▌█▇ ▍▊▇▄▋█ ▌▇▌▆▌▍█ ▍▄▉ ▄▍ ▄▇▅ ▅▊▇▍▉▋ ▋▍▇▄ - ▆▆▅▌ -> ▍▍▆▅, ▍▄ ▇▍▍▍ ▅▇▍█▇▋
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▄▅▆▊▅▇: ▌▅▊▌▇▅▇▅ ▋██▅ █▉▄▄▉▊ ▊▋ ▇▌▄▇▆▇▋▇▊▅▊█▌ ▄█▌ ▆▋▍▍▋▌▊▆▆▇▄▉█▍▉▉▍
- █▄▍▅ ▇▊▍▇▍█▊ ▋▄▇█▅▅▌▌▋▊▍ █▅▋▄▍ ▇▆▌▋▉ ▅█▇▍█ ▋▌▅▍▉▌▇▄█▆.▄▉█▇▅▋
▋▇▉▉▋: █▇▋▊, ▅▄▋▄▊▉▍ █▊█▍▋▋▄
▄▉▌▆▆: ▊▍▅█▅▌▊▍▅▇▆▉▍█▋▌▉ - ▆▍█ █▊▊█▊▉▌.▍▇▍▄▄▄█▌▍▇▅▉▌▆▄▌█▍▄█▉ ▅▄ █ ▇▌▋▌▄▆ ▋▋▊▄▊
- ▊▅▇ ▅▉█ ▉▌ ██▋▄▆▇▋ ▅█▊▄▆▌▆ ▉▋ ▅▇▊▌▊▊ ▇▌▌▉█▊ ▅▋█▄▄ - ▆▊▍▉▋▉█ ▆▅▆▄▉▋▌ █▉▉▍ ▆▋▊▆▌▅▌ ▆▊▌▅ ▍▋▅ ▄▅▉▊
▊▅█▋▅ ~▊█▇, ▆▇▄▋->▄▄▊▌. ▆▆▇▄▋ ▌▋ ▉▌▊▅ ▆▉▍█▉▆ ▌▍█▉█▊▄▌█▌█ ▅▌▌▄▇▌▍ ▌▌ ▉▌'▌ ▇▍▍▉ █▆ ▌▇▌▉ ▉▆▅▅▆▌▉▆▆ ▆▍▆▇.
▍▋▅▌▊: ▄▊▋▋ ▍▅▄▉▉ + ▄▊▉▊▉▊▊ ▇▊▍▅ ▊▄▆▉▆▊▌ ▅▉▍▋
▇▄▇▅▍: ▆▊▊▌▆▅▋█▉▌▄█▌▆▌▅▇ - █▆▍▆▇ ▉▄▊▊▉▍▅▆▌▌▊.▊▄▄▍▆▍▆▌▇▋▍▇█▅ ▍▅▄ ▄ ▊▄▅ ▋▍▅▊▅▊▊▋▇▆▄▆ ▌▅ ▆▋▆▅█ ▍▅▌▉▉▋▆
█▉▌▄▆ ▅▌█▌▄▍ ▇.▄▇▉ ▄▄█ ▍▅▊ ▄▋▇▌▍▆▅, ▄▍▇▊▌▍▅▄ ▍▆.▄▌▇->▇▇▅▌.
▌▄▅▇▄: ▋▅▉▊ ▊█▌█▆ ▆▌▋ █▌▊▆▉▅▅ ▉▅▌▇ ▄▋▆▊▉▉▄▌
▄▍▉▅▊: ▄▇▊▄▅▌▋▌▆▄▇▊▅▍█▆▍ - ▄▇▉ ▆▆▌ ▆▇▉▌▇▌▇▆▆▅▆▄ ▇▄ ▆ ▇▌█▊▉▊ █▌▌▋▆
▆▅▍ ▅▉█ ▋▉█▋ ▊▄█▄▍ ▌▄% █▍ ▌▄▆ ▊▊█▅ ▉▋ ▆▋▉▊▄▄▉▅, ▆▅▉▋->▇▋▊▉. ▋▌'▄▉ ▊▋█ ▇▍ ▍▅▄█▆▋ █▌▄▇ ▊▅▄▍▇▉ (▋▉▍▍)
▅█▇▊▅: ▍▊▄▄ ▅█▇▆▊ + ▄▌█▋▍▇▄ ▌▇█▍ ▇▋▌▊▄▍▆█
▋▌▋▅▇: ▋▅▊▇▍▉▌▆▍▆▊▋█▉▍██ - ▊█▆▅▆▅▇ ▅▇▅ ▋██▊▊▉▌▅▉▅▆▋█▅▌▇▆▊▅▉▊ ██▆▆▆ ▍▅ ▉▍▆ ▆▊▇▅▋▉▊▍▅▊▇█▆▆▌▍▄▇▍ ▍▋▍▋▉
▆▍▅ ██▊ ▊▉▊▌▍▅ ▄▄▄▌ ▊▊▄▍▆ ~▄▆% ▄▇▇▌▌ ▊▄ ▉▇ ▌▌▌▋▇▆, ▉▉▍▋▌->▇▆▋▌ ▄▆ ▅▆▄▌
▌▇▆▋▅: ▄▄▋▌ ▍▉▇▊▆ + ▆▅▇█▇▅▉ ▍█▆▌ ▋▉█▌▉▉▋▉
Update: adding HandleIgnoreTerrain that works on a batch of positions
- also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere
Tests: ran unit tests
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▅█▉▍ ███▊ ▌▅ ▍▄▆▆▋▍▆ ▋▊▍▅ ▇▉ ▉▋▆▉▋ █▊▆▊▆█▋▍ ▊▇▍██▋▅▄▅▊▋▊█▅▌▆▉▍▌ ▋▌▄▆▅, ▌▋▅▅▍ ▇▋ ▌▉▋ ▆▌▌ ▅▉█▅▉ █▄▉▍▆ ▇▌▍ ▄▇▉▍▅
▊▅▋▊▊: ▊▍▄ ▋▍▍▅ ▊▌▄█
▊▄▅▄▆▋: ▇▄▉ ▋▆██▄▉▆ ▌█▉▉▍ ▄▊ ▊▆▉▅▅▋ ▍▅█▅▊▊▉▌▅▊ ▌▄█▊▋▄▊ ▋▆▇▆▍ ▉▄▍▆▉▇ █▋▋▉▅▆▊▊▋▆ ▋▇ ▄▇▊▋▋
- █▉█▍ ▉▊▌▍ ▌▉▍▉ █▅█▄▅ ██▌▆ ▍▅ ▍▄▆ ▇▍▌ ▇▌▆▌ ▆▉ ▋▅█▌▅▍▉ ▆▋▊▅▇▄▇▆
▌▍▆▌ ▉▉▇█▌ ▇▆▌▅▉▊▋▋▅▊▋▍▋ ▉▇▍ ▋▊▇▇▍▌▆▊▉█ ▌▍▍▋ ▄▇▊▊▉▌▄█▋ ▅▍▇ ▅▇▉▇ ▅█▍▍ - ▋▌▍▅▌ █▍ ▆▊▄▋▋ ▋█▊ ▇▆▅. ▄█▌▆▍ ▆▇▉▋▌ ▄▅▇█▄ ▄▍▅▇█▋▄▌▌ ▋▊▇▅▉'▋ ▋▅▄▄█▉ ▄█ ▍▋▌▆▋ ▄▅█▋ ▇▊ ▋▉█▄▌▇▍▉▄█▆▍▆.
▄▄▅▌▅: ▆▄▉ ▄█▆▊ ▊█▇▌▊ ▇▌▍ █▌▅▆▅▆▊ ▉▍▍▍▊▋▉ ▆▊▍▆▇█▇▅ ▋▄▆█ ▆▌▉▋▇▅ ▇▍▋ ▅▌▍▋▌▊▉▊
▉▌▇▅█▆: ▉▄▄▇▆▆ ▊▍▋▋▅▍█▍█ ▄▄▆▌ ▍▋▊▊▋ ▊▇▉ ▉▆▇▉█▍▉▄.▇▇▆▍▅▇▅▍▊█▋▅ ▅██ ▌▄▆▉▉▌▇▇.▊▌▋▄▊▇▅▋▍▍▍▅▋
- ▋▇▋▊ ▊▋ ▍▆ ▌▆█ ▅▋██▅█▄ ▅▍▍▊ ▄ ▇▆█▉█ ▋▌ ▅▅▇▋▅▋▉
▍▌▄█▅ ▋▊▇▍ ▍▌ ▊▉▉ ▌▋▅▌▄▆█ ▇▅▆██▄▅▆▌▄▇▋▊ ▉▅ ▅▉ ▌▌█▄▆▉ - ▊▌▅▆▆ █▅ ▌▅█▅
▉▋▌▄▊: ▋█▅ ▅▌▉ ▍▍▍ ▋▊▊▄ ▆▌▇▄▉
▋█▌▍▋: ▅▋█▆▋▆ ▉▇▅▆▇ ▌▊▄▅███▄.▇▇▌▇█▊ ▅█▉▆ ▄▋▅▆ █▄█▅▋▊▄▌▆▍ █▋▋▄▅▄█▇▄▌▉ █▆ █▍▉▊▋▄▅▅▉▆▊▆ ▄▊▇ ▊▌▍█▄▍▍▋▌▄▆█▋
- ▊▋▇▊▄▋▄▅▅ ▍ ▆ ▌▄▋▍ █▄▋▅█▅▊ ▅▌ ▄▇▇█▆▋▉▉ ▊▇█▌▍▍▆▆
▉▅▉▍▋'▊ ▍▅▄▇▌ ▇▄▄ ▊▄▉ █▊▊█ ▊▍█▇▊, ▅▊▇ ▄▉▅▉▌▌ ▄▅▆▅ ▇▇▅█▍ ▌▆█ ▊▋▇▆█▇▉ ▌▍▅▄▉▄█▇
▋▍▋▋▋: ▆▅▉ ▍▇▇ ▆▇▆ ▅▄▉▅ ▅▉▌▍
Merge: from parallel_validatemove/stable_playercache
Promoting stable player cache version as main dev direction
Tests: none, no conflicts
▉▌▄▉▍▌: ▆▌▋▇▉ ██▄▇▇ ▉▍▄ ▇▆▉█▅▌▋ ▊▊▆▊▊▅▉ ▆▅▇▇ ▋▆▇▇▋▊▌█ ▄▄▊▍▉
▋▇▆▇'▄ ▍█, ▍▊▅ ▅▊▊ ▄▋▇▍▅▍ ▍▍▋ ▊▊▍█, ▌▉▊ ▋ ▋▍▋▊ ▌▇ ▍▅▆▅▍ █▄▄▅▋▅▉▅▄ ▅▌▋▍ ▉▄▊▉█ ▉▅▌▆▍/█▆▌▍
▆▇█▋▍: ▋▄█▊▊▉ ▅▇▆▇ ▉▉▌▆▋▄▋ ▋▇▋▊
▆▇▊▍▉▇: ▍▌▆ ▍▊▅▅▌▍▌█ █▊▊ ▊▉█▍▊▄, ▇▆▌▍ ▆▍▋▍▍ ▌█▉▅▉▅█▌ ▉▅ ▉▍▉▋▍ ▇▌▉ ▍▊▊▍▋▆█
▄▊▍▆ ▋▊▇▆▌▄ ▇▌▆▅ ▉▆▋▌▌▅▅ ▌█ ▍▉ ▇█▋, ▇▆▍ ▋▇▊██ ▉▉ ▌█▅▋▊▊ ▉▉ ▊▇██▍▄▍ ▅▇ ▆▅▍▋▇ ▅▊▌▊ ▅▊▉▊▊
▄▊▆▄▇: ▄▇▆▌▇▄ ▋▅▇▍ ▇▌▌▅▇▆▇ ▉▌█▆
▄▄▄▆▍▇: ▇▌▆▄▋ ▌▊▊▇▌▅▉ █▉▉▊▄▅▌▍ █▆▊▉ ▇▌▉▋▅ ▉▋▅▋▍▄▆ ▆▊▌█▆▇▍▌█▆▋ ▇▄█ ▍▍▇▍▍
▄▅▋▋▌: ▇▍▉ ▌▄▍▋█▉▇ ▇█▆█
Clean: consolidate some work buffers
Tests: ran staging demo
▊▉▋▍▇▆: ▌▆█▊▄ █▌▇ ▄█▋▇█ ██▄ ██▄▌▍▅▍ ▅▍▊▌ ▌▉ ▌█▉▅▌▄▇▍▆▇▅▍▋▅▋▍▋
▇▇▆▊▄ ▆▌█ ▇ ▋▇▇▋█ ▉▄ ▌▆ ▍▅▆▉█ ▄▅▆▅▍ ▌▅▍ ▅▅▅ ▆█▉▌▋, ▆▊▊ █▇'▄ ▊█▌▉▌▍▍▋▋ ▉▋▍ ▆▉▌▅▍▊ ▆▋▅▅
▉▅▅█▍: ▉▋█▉▅▄ ▍█▋▆ ▇▍▆▄█▇▊ ██▇▇ - ▍▅▋ ▄▆▉▌█▍▋██▍ █▄▆▍▊▍▆▄▄▌