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693 Commits over 699 Days - 0.04cph!

18 Days Ago
Reduce sampling loop by pixel distance factor already in use
18 Days Ago
Snap cold overlay to zero to fix lingering post effect
21 Days Ago
Merge from rrp_ui_grabpass
21 Days Ago
Merge from main
21 Days Ago
Use GetTemporaryRT for UI blur capture
21 Days Ago
Add profile markers and fix blur darkening
21 Days Ago
Fix fullscreenSkinViewer background
22 Days Ago
Merge from rrp_explosion_overlay_fix
22 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
22 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
22 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
23 Days Ago
Merge from landmine_postfx_rrp_fix
23 Days Ago
Fix landmine RRP post effect lingering bug
23 Days Ago
Merge from main
23 Days Ago
Fix landmine RRP post effect lingering bug
25 Days Ago
Fix debug collider shader only drawing one pass
26 Days Ago
Fix dark paintable window in RRP
29 Days Ago
Merge from render_pipeline_testing
29 Days Ago
Merge from main
29 Days Ago
Merge from coveragequery_nre_frame_fix
29 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
30 Days Ago
Add bloom low filter option in uber
30 Days Ago
Implement OutlineRendererFeature
33 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
35 Days Ago
Merge from render_pipeline_testing
35 Days Ago
Merge from main
35 Days Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
35 Days Ago
Fix decal screen UVs on RRP DLSS
36 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
36 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
36 Days Ago
Update raditation RRP volume vignette values
36 Days Ago
Disable RRP water additional lights for parity
36 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
36 Days Ago
Set BlurOptimized iterations param to nointerp Fix BIRP blur only blurring horizontal Adjust blur UI volume settings to compensate for grabpass Move blur to after uberpost pass
38 Days Ago
Fix terrain compute uninitialised variable warnings
38 Days Ago
Merge from main
42 Days Ago
Fix lod extent field not being set
42 Days Ago
Fix refraction filter pass with merged resolution handling changes
43 Days Ago
Merge from main
43 Days Ago
Replace common water texture samplers with shared sampler
43 Days Ago
Cache compute shader kernels ids for rrp passes
43 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
43 Days Ago
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43 Days Ago
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43 Days Ago
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46 Days Ago
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47 Days Ago
WaterStandardCore light intensity correction
47 Days Ago
Setup oxygen RRP postfx volume and overlay
49 Days Ago
Merge from main
49 Days Ago
Render DDraw on beginCameraRendering for RRP