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585 Commits over 638 Days - 0.04cph!

28 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
28 Days Ago
Merge from main
28 Days Ago
Add dev only terrain depth prepass convar for testing
28 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
29 Days Ago
Merge from main
30 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
30 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
30 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
35 Days Ago
Merge from terrain_renderer
35 Days Ago
Merge from main
35 Days Ago
Remove warning spam from hole renderer
36 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
37 Days Ago
Merge from terrain_renderer
37 Days Ago
Merge from terrain_renderer/holes
37 Days Ago
Merge from main
37 Days Ago
Remove some left over logging, and testing holes from foundations
37 Days Ago
Merge from main
37 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
38 Days Ago
Fix normals in edit mode
38 Days Ago
Use geo clip terrain normal sampled in vertex shader
38 Days Ago
Add new packed textures
38 Days Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
43 Days Ago
Fix more compile errors
43 Days Ago
Fix server compile issues and bad shader merge
43 Days Ago
Fix TerrainAlphaScanner compile error
43 Days Ago
Merge from main
43 Days Ago
Remove shader debug pragma
43 Days Ago
Fix holes rendering an extra instance
43 Days Ago
Setup holes on foundations just for testing
43 Days Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
43 Days Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
45 Days Ago
Use separate args for terrain depthprepass and a split culling step allowing closer distance culling for prepass Only render prepass when holes are visible
45 Days Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
46 Days Ago
Merge from parent
46 Days Ago
Merge from main
46 Days Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
51 Days Ago
Move cathode volume component into project
51 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
52 Days Ago
Fix vignette settings remapping
52 Days Ago
Add screen_blur_UI_RRP volume asset
52 Days Ago
Setup night vision overlay and volume
52 Days Ago
Fix RRP colour grading Lift not being applied correctly
55 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
57 Days Ago
Push missing function
58 Days Ago
Fix SSAO issues when swapping between pipelines
59 Days Ago
Fix foliage impostors again
59 Days Ago
Fix foliage impostors on RRP
2 Months Ago
Add blur optimized pass ColdOverlay RRP volume fix
2 Months Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
2 Months Ago
Setup RRP hurt punch and radiation overlay effects/scripts