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420 Commits over 516 Days - 0.03cph!

21 Days Ago
Fix NREs in terrain commands
21 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
22 Days Ago
Replace changed settings assets with main
22 Days Ago
Replace Clear args dispatch with cpu clear for instance arguments
22 Days Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
23 Days Ago
Fix error from changing quality when terrain buffers have not been created
23 Days Ago
Fix height sample double scaling
23 Days Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
24 Days Ago
Clamp borders at corners of cells
24 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
24 Days Ago
Merge from main
24 Days Ago
Codegen
24 Days Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
25 Days Ago
Merge from main
25 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
28 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
36 Days Ago
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36 Days Ago
Merge from main
36 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
36 Days Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
36 Days Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
37 Days Ago
Override terrain texture globals with nearest deepsea island
42 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
42 Days Ago
Merge from main
42 Days Ago
Terrain mesh collision cells wip
43 Days Ago
Disable object motion vectors on model prefabs
43 Days Ago
Change find source prefab code to ignore the model source asset when setting motion vector settings
44 Days Ago
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
44 Days Ago
Merge from main
44 Days Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
46 Days Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
49 Days Ago
Merge from foliage_instancing_shader_feature
49 Days Ago
Merge from main
49 Days Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
50 Days Ago
Merge from main
50 Days Ago
Fix biome layer getting removed somehow from material
50 Days Ago
Change foliage_instancing to shader feature
51 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
56 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
56 Days Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
57 Days Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
58 Days Ago
Split grid sideblocks to simplify thread to coords
59 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
2 Months Ago
Merge from main
2 Months Ago
Merge from sails_motion_vector_fix
2 Months Ago
Upgrade Standard-Wind shader to match Standard Use Standard-Wind for sails to fix motion vectors
2 Months Ago
Terrain renderer editor script
2 Months Ago
Add terrain testing scene
2 Months Ago
Add mesh spawn debug option
2 Months Ago
Change vertex density slider to int Switch to linear sampling where density is increased