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693 Commits over 699 Days - 0.04cph!

49 Days Ago
Fix BlurOptimize shader typo
50 Days Ago
Change BlurOptimized downsample param to nointerp and replace BlitPass with raster pass
51 Days Ago
Merge from render_pipeline_testing
51 Days Ago
Merge from main
52 Days Ago
Batch add stencil block to common shaders
52 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
52 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
52 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
52 Days Ago
Remove terrain depth prepass alloc
52 Days Ago
Move SSAO (and motion vector) passes to before transparent
53 Days Ago
Fix ambient light flickering
53 Days Ago
Fix depth assignment in terrain prepass
53 Days Ago
Merge from main
53 Days Ago
Compile fix (don't use editor only function)
53 Days Ago
Run batch alpha fitter
53 Days Ago
Add some padding to terrain depth prepass distance
53 Days Ago
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
53 Days Ago
Fix merge issues
54 Days Ago
Merge from render_pipeline_testing
54 Days Ago
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
54 Days Ago
Merge from main
54 Days Ago
Declare hair shader stencil block
54 Days Ago
Merge from render_pipeline_testing
54 Days Ago
Merge from main
54 Days Ago
Merge from main
56 Days Ago
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57 Days Ago
Fix RRP lightingpass memory leak
57 Days Ago
Coverage Queries Renderer Feature
58 Days Ago
Fix mac compile error
58 Days Ago
Fix compile errors
58 Days Ago
Merge from main
58 Days Ago
DLSS support for RRP
60 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
60 Days Ago
Reduce RRP vignette effect
60 Days Ago
Fix underwater labs windows refraction texture with RRP
2 Months Ago
Fix noise texture uv in volumetric light beam
2 Months Ago
Fix terrain shader tags
2 Months Ago
Set default texture on start up
2 Months Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
2 Months Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
2 Months Ago
Merge from terrain_hole_mask_res_fix
2 Months Ago
Fix terrain hole mask with resolution scaling changes
2 Months Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
2 Months Ago
Merge from foliage_displacement_alloc_fix
2 Months Ago
Remove alloc from foliagedisplacement
2 Months Ago
Merge from apartment_terminal_postfx_fix
2 Months Ago
Fix post effects error with apartment terminal prefab
2 Months Ago
Fix VolumetricLightBeam on RRP
3 Months Ago
Merge from terrain_renderer
3 Months Ago
merge from terrain_parallax_fix