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585 Commits over 638 Days - 0.04cph!

4 Hours Ago
Change BlurOptimized downsample param to nointerp and replace BlitPass with raster pass
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from main
2 Days Ago
Batch add stencil block to common shaders
2 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
2 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
2 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
2 Days Ago
Remove terrain depth prepass alloc
3 Days Ago
Move SSAO (and motion vector) passes to before transparent
3 Days Ago
Fix ambient light flickering
3 Days Ago
Fix depth assignment in terrain prepass
3 Days Ago
Merge from main
3 Days Ago
Compile fix (don't use editor only function)
3 Days Ago
Run batch alpha fitter
3 Days Ago
Add some padding to terrain depth prepass distance
3 Days Ago
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
3 Days Ago
Fix merge issues
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
4 Days Ago
Merge from main
4 Days Ago
Declare hair shader stencil block
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Merge from main
4 Days Ago
Merge from main
7 Days Ago
Fix RRP lightingpass memory leak
8 Days Ago
Coverage Queries Renderer Feature
8 Days Ago
Fix mac compile error
8 Days Ago
Fix compile errors
8 Days Ago
Merge from main
8 Days Ago
DLSS support for RRP
10 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
10 Days Ago
Reduce RRP vignette effect
10 Days Ago
Fix underwater labs windows refraction texture with RRP
11 Days Ago
Fix noise texture uv in volumetric light beam
21 Days Ago
Fix terrain shader tags
21 Days Ago
Set default texture on start up
22 Days Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
22 Days Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
23 Days Ago
Merge from terrain_hole_mask_res_fix
23 Days Ago
Fix terrain hole mask with resolution scaling changes
23 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
24 Days Ago
Merge from foliage_displacement_alloc_fix
24 Days Ago
Remove alloc from foliagedisplacement
24 Days Ago
Merge from apartment_terminal_postfx_fix
24 Days Ago
Fix post effects error with apartment terminal prefab
24 Days Ago
Fix VolumetricLightBeam on RRP
28 Days Ago
Merge from terrain_renderer
28 Days Ago
merge from terrain_parallax_fix
28 Days Ago
Merge from main
28 Days Ago
revert quality mapping