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502 Commits over 607 Days - 0.03cph!

Today
Merge from parent
Today
Merge from main
Today
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
5 Days Ago
Move cathode volume component into project
5 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
6 Days Ago
Fix vignette settings remapping
6 Days Ago
Add screen_blur_UI_RRP volume asset
6 Days Ago
Setup night vision overlay and volume
6 Days Ago
Fix RRP colour grading Lift not being applied correctly
10 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
12 Days Ago
Push missing function
12 Days Ago
Fix SSAO issues when swapping between pipelines
13 Days Ago
Fix foliage impostors again
13 Days Ago
Fix foliage impostors on RRP
17 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
18 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
19 Days Ago
Setup RRP hurt punch and radiation overlay effects/scripts
19 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
19 Days Ago
Make renderscale effect RRP clone asset
20 Days Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
20 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
21 Days Ago
Add screen overlay (with lighting) to UberPostPass
22 Days Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
24 Days Ago
Add chromatic aberration and grain to uberpass
24 Days Ago
Revert changes to PostFXBlitter
24 Days Ago
MotionBlurPass graphics format compatibility fix
24 Days Ago
Change SSAO render to use static lambdas
24 Days Ago
OverlayUberPass with sharpening and vignette
27 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
31 Days Ago
Merge from ssao
31 Days Ago
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
31 Days Ago
Merge from parent
31 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
32 Days Ago
Fix null texture warning when switching between AO apply options
32 Days Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
33 Days Ago
SSAO render feature port
38 Days Ago
Add default stencil state to skin shader
38 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
38 Days Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
39 Days Ago
Make terrain holes RRP compatible Make separate depth only shader path for terrain Add GeometryClipmapTerrainDepthPrepassRendererFeature Add TerrainHoleRendererFeature Set terrain depth pass lightmode to none
42 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
42 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
42 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
43 Days Ago
Merge from parent
43 Days Ago
Merge from main
43 Days Ago
Merge from main
2 Months Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
2 Months Ago
Merge from terrain_rrp_fix
2 Months Ago
Include TerrainHoleRenderer in TerrainMeta components Editor only GetBounds function for AddToAlphaMap Improve AlphaScanner to find alpha effecting components
2 Months Ago
Fix hole Remove with swapback for transform instance data