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693 Commits over 699 Days - 0.04cph!

Today
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea Use normals instead of slope for map rendering
Today
Add iso grid topology option
Today
Enable terrain normal mips and use for lower detailed lods Fix ring position rounding issues at lower cell sizes Remove terrain stencil material from terrainConfig (is now the default) Use y-distance from terrain to skip LOD rings
Yesterday
Terrain diffuse base pyramid disable
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from main
3 Days Ago
Setup hot overlay and doublevision effect
3 Days Ago
Fix frost post effect to match BIRP
3 Days Ago
Actually make that readwrite
3 Days Ago
Change deferred light pass from WriteAll to Write
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Rebind rendertarget to camera target after rendergraph and move SetupCameraProperties back
4 Days Ago
Merge from terrain_watermap_test
4 Days Ago
Remove watermap texture2D creation on procedural map, saves ~89.5MB on 4k map
4 Days Ago
Merge from main
8 Days Ago
Disable generate textures for watermap
9 Days Ago
Merge from cctv_postfx_fixes
9 Days Ago
Fix cctv blur fade and adjust colour mixer to match BIRP
10 Days Ago
Merge from rrp_ore_flare_crash_fix
10 Days Ago
Cherrypick 167055 Flare fix test 2
10 Days Ago
Merge from rccomputer_blur_fix
10 Days Ago
Fix rccomputer blurring screen
10 Days Ago
Merge from rrp_ore_marker_fix
10 Days Ago
Fix NaN in vertex lighting causing crash
11 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
11 Days Ago
Disable duplicate main camera in test scene
11 Days Ago
Merge from livestock_shader_review
11 Days Ago
Merge from depth_egg_fix
11 Days Ago
Merge from rrp_ore_marker_fix
12 Days Ago
Add RRP path for flare shader using correct light buffers
12 Days Ago
Merge from main
12 Days Ago
Fix UI backgrounds missing from blur for UI dialog prefabs (codelock, rename sleeping bag and more)
14 Days Ago
Make UIBackgroundBlur follow BIRP 2 pass method Adjust background capture blurring
14 Days Ago
Merge from main
15 Days Ago
Use RustObjectToClipPos in shadow caster to fix eggs
15 Days Ago
Commandbuffers added during RRP wait until BIRP to register on the camera
15 Days Ago
Fix decals on RRP->BIRP toggle
16 Days Ago
Comment out clouds debug log
16 Days Ago
Merge from main
16 Days Ago
Refraction viewmodel particles fix
16 Days Ago
Fix depth not being cleared correctly during hole pass
16 Days Ago
Merge from main
17 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
17 Days Ago
Restore foliage SHDO in RRP
17 Days Ago
Adjust UI inventory blur to use new grabpasses
17 Days Ago
Merge from main
17 Days Ago
Remove downsampling from explosion overlay
17 Days Ago
Merge from main
18 Days Ago
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes