userDayaancancel

708 Commits over 699 Days - 0.04cph!

22 Days Ago
Use RustObjectToClipPos in shadow caster to fix eggs
22 Days Ago
Commandbuffers added during RRP wait until BIRP to register on the camera
23 Days Ago
Fix decals on RRP->BIRP toggle
23 Days Ago
Comment out clouds debug log
23 Days Ago
Merge from main
23 Days Ago
Refraction viewmodel particles fix
23 Days Ago
Fix depth not being cleared correctly during hole pass
23 Days Ago
Merge from main
24 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
24 Days Ago
Restore foliage SHDO in RRP
25 Days Ago
Adjust UI inventory blur to use new grabpasses
25 Days Ago
Merge from main
25 Days Ago
Remove downsampling from explosion overlay
25 Days Ago
Merge from main
25 Days Ago
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
25 Days Ago
Reduce sampling loop by pixel distance factor already in use
26 Days Ago
Snap cold overlay to zero to fix lingering post effect
29 Days Ago
Merge from rrp_ui_grabpass
29 Days Ago
Merge from main
29 Days Ago
Use GetTemporaryRT for UI blur capture
29 Days Ago
Add profile markers and fix blur darkening
29 Days Ago
Fix fullscreenSkinViewer background
29 Days Ago
Merge from rrp_explosion_overlay_fix
29 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
29 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
30 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
30 Days Ago
Merge from landmine_postfx_rrp_fix
30 Days Ago
Fix landmine RRP post effect lingering bug
30 Days Ago
Merge from main
31 Days Ago
Fix landmine RRP post effect lingering bug
33 Days Ago
Fix debug collider shader only drawing one pass
33 Days Ago
Fix dark paintable window in RRP
36 Days Ago
Merge from render_pipeline_testing
36 Days Ago
Merge from main
36 Days Ago
Merge from coveragequery_nre_frame_fix
36 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
37 Days Ago
Add bloom low filter option in uber
37 Days Ago
Implement OutlineRendererFeature
40 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
43 Days Ago
Merge from render_pipeline_testing
43 Days Ago
Merge from main
43 Days Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
43 Days Ago
Fix decal screen UVs on RRP DLSS
43 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
43 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
43 Days Ago
Update raditation RRP volume vignette values
43 Days Ago
Disable RRP water additional lights for parity
43 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
44 Days Ago
Set BlurOptimized iterations param to nointerp Fix BIRP blur only blurring horizontal Adjust blur UI volume settings to compensate for grabpass Move blur to after uberpost pass
45 Days Ago
Fix terrain compute uninitialised variable warnings