userDayaancancel

708 Commits over 699 Days - 0.04cph!

2 Months Ago
Fix noise texture uv in volumetric light beam
3 Months Ago
Fix terrain shader tags
3 Months Ago
Set default texture on start up
3 Months Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
3 Months Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
3 Months Ago
Merge from terrain_hole_mask_res_fix
3 Months Ago
Fix terrain hole mask with resolution scaling changes
3 Months Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
3 Months Ago
Merge from foliage_displacement_alloc_fix
3 Months Ago
Remove alloc from foliagedisplacement
3 Months Ago
Merge from apartment_terminal_postfx_fix
3 Months Ago
Fix post effects error with apartment terminal prefab
3 Months Ago
Fix VolumetricLightBeam on RRP
3 Months Ago
Merge from terrain_renderer
3 Months Ago
merge from terrain_parallax_fix
3 Months Ago
Merge from main
3 Months Ago
revert quality mapping
3 Months Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
3 Months Ago
Merge from main
3 Months Ago
Add dev only terrain depth prepass convar for testing
3 Months Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
3 Months Ago
Merge from main
3 Months Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
3 Months Ago
Alpha fitter tool for automated alpha map processing to replace holes
3 Months Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Merge from main
3 Months Ago
Remove warning spam from hole renderer
3 Months Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Merge from terrain_renderer/holes
3 Months Ago
Merge from main
3 Months Ago
Remove some left over logging, and testing holes from foundations
3 Months Ago
Merge from main
3 Months Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
3 Months Ago
Fix normals in edit mode
3 Months Ago
Use geo clip terrain normal sampled in vertex shader
3 Months Ago
Add new packed textures
3 Months Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
3 Months Ago
Fix more compile errors
3 Months Ago
Fix server compile issues and bad shader merge
3 Months Ago
Fix TerrainAlphaScanner compile error
3 Months Ago
Merge from main
3 Months Ago
Remove shader debug pragma
3 Months Ago
Fix holes rendering an extra instance
3 Months Ago
Setup holes on foundations just for testing
3 Months Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
3 Months Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
3 Months Ago
Use separate args for terrain depthprepass and a split culling step allowing closer distance culling for prepass Only render prepass when holes are visible
3 Months Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors