userDayaancancel

708 Commits over 699 Days - 0.04cph!

45 Days Ago
Merge from main
49 Days Ago
Fix lod extent field not being set
50 Days Ago
Fix refraction filter pass with merged resolution handling changes
50 Days Ago
Merge from main
50 Days Ago
Replace common water texture samplers with shared sampler
50 Days Ago
Cache compute shader kernels ids for rrp passes
50 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
50 Days Ago
▉ ▌█▄▇▄ ▅▌▉█ ▅█▋▅
50 Days Ago
▍ ▉▋▋▍▅▋ ▇█▄█▊▄▊▆██▋█▉▇▌▌▊▇▊▇ ▋▋▄▍ ▍▇▄▋▊▅▅▌▄
51 Days Ago
▉ ▋▄▅ ▄▆▄▆██▆▋▄ ▇█▉▉▄▋ ▋▌▅▄▆ ▅▉▇ ▄▅▉▇▄▊ ██▌▅ ▉
53 Days Ago
▍ ▆▊▆█▋▅▆█▄ ▉▄▍▌▉▌▉▋█▄▄█▄▅▌█ ▌▍▉█▇▆ ▉▉▅ ▋▇▄▌▆▇▍ ▅▅▇▅▍
54 Days Ago
WaterStandardCore light intensity correction
54 Days Ago
Setup oxygen RRP postfx volume and overlay
57 Days Ago
Merge from main
57 Days Ago
Render DDraw on beginCameraRendering for RRP
57 Days Ago
Fix BlurOptimize shader typo
57 Days Ago
Change BlurOptimized downsample param to nointerp and replace BlitPass with raster pass
59 Days Ago
Merge from render_pipeline_testing
59 Days Ago
Merge from main
59 Days Ago
Batch add stencil block to common shaders
59 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
59 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
59 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
59 Days Ago
Remove terrain depth prepass alloc
2 Months Ago
Move SSAO (and motion vector) passes to before transparent
2 Months Ago
Fix ambient light flickering
2 Months Ago
Fix depth assignment in terrain prepass
2 Months Ago
Merge from main
2 Months Ago
Compile fix (don't use editor only function)
2 Months Ago
Run batch alpha fitter
2 Months Ago
Add some padding to terrain depth prepass distance
2 Months Ago
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
2 Months Ago
Fix merge issues
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
2 Months Ago
Merge from main
2 Months Ago
Declare hair shader stencil block
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
▊ ▇▄▇▇▄ █▅▌▍▅ ▅▆██ ▇▇▊▇▄▆▌▆ ██▆▇▆▍▆▊▅ █▉▄▊ ▋▌▍▇ ▊▉▉▌▉▍▆
2 Months Ago
Fix RRP lightingpass memory leak
2 Months Ago
Coverage Queries Renderer Feature
2 Months Ago
Fix mac compile error
2 Months Ago
Fix compile errors
2 Months Ago
Merge from main
2 Months Ago
DLSS support for RRP
2 Months Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
2 Months Ago
Reduce RRP vignette effect
2 Months Ago
Fix underwater labs windows refraction texture with RRP