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627 Commits over 669 Days - 0.04cph!

2 Months Ago
Merge from main
2 Months Ago
Remove some left over logging, and testing holes from foundations
2 Months Ago
Merge from main
2 Months Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
2 Months Ago
Fix normals in edit mode
2 Months Ago
Use geo clip terrain normal sampled in vertex shader
2 Months Ago
Add new packed textures
2 Months Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
2 Months Ago
Fix more compile errors
2 Months Ago
Fix server compile issues and bad shader merge
2 Months Ago
Fix TerrainAlphaScanner compile error
2 Months Ago
Merge from main
2 Months Ago
Remove shader debug pragma
2 Months Ago
Fix holes rendering an extra instance
2 Months Ago
Setup holes on foundations just for testing
2 Months Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
2 Months Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
2 Months Ago
Use separate args for terrain depthprepass and a split culling step allowing closer distance culling for prepass Only render prepass when holes are visible
2 Months Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
3 Months Ago
Move cathode volume component into project
3 Months Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
3 Months Ago
Fix vignette settings remapping
3 Months Ago
Add screen_blur_UI_RRP volume asset
3 Months Ago
Setup night vision overlay and volume
3 Months Ago
Fix RRP colour grading Lift not being applied correctly
3 Months Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
3 Months Ago
Push missing function
3 Months Ago
Fix SSAO issues when swapping between pipelines
3 Months Ago
Fix foliage impostors again
3 Months Ago
Fix foliage impostors on RRP
3 Months Ago
Add blur optimized pass ColdOverlay RRP volume fix
3 Months Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
3 Months Ago
Setup RRP hurt punch and radiation overlay effects/scripts
3 Months Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
3 Months Ago
Make renderscale effect RRP clone asset
3 Months Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
3 Months Ago
Setup postprocess render scale and change passes to use scaled buffer size
3 Months Ago
Add screen overlay (with lighting) to UberPostPass
3 Months Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
3 Months Ago
Add chromatic aberration and grain to uberpass
3 Months Ago
Revert changes to PostFXBlitter
3 Months Ago
MotionBlurPass graphics format compatibility fix
3 Months Ago
Change SSAO render to use static lambdas
3 Months Ago
OverlayUberPass with sharpening and vignette
3 Months Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
3 Months Ago
Merge from ssao
3 Months Ago
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering