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406 Commits over 516 Days - 0.03cph!

4 Months Ago
Fix render bounds flooring Fix corner LOD edge detection LODs are now seamless
4 Months Ago
Merge from editor_shader
4 Months Ago
Fix incorrect edgeFlags, rotation, and flipped border meshes
4 Months Ago
Add vertex colours toggle to editing UI
4 Months Ago
Vertex colours visual for edit mode
4 Months Ago
Merge from editor_shader
4 Months Ago
Set edit flag on ice material when opening/closing edit mode
4 Months Ago
Ice sculpture shader changes for edit mode
4 Months Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
4 Months Ago
Fix cell mesh sizes at each LOD
4 Months Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
4 Months Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
4 Months Ago
Merge from main
4 Months Ago
Merge from mac_foliage_tearing_fix
4 Months Ago
Wrap indirect instancing in ifdef to prevent potential issues with default gpu instancing
4 Months Ago
Reduce vine material displacement strength
4 Months Ago
Fix tropical underwater overlay logic issue
4 Months Ago
Set tropical terrain material decal layers 0 & 1
4 Months Ago
Merge from tropical_shore
4 Months Ago
Adjust shore and underwater values
4 Months Ago
Merge from parent
4 Months Ago
Increase imposter render bounds to fix culling issues in deepsea
4 Months Ago
Fix tropical1 terrain size, and add earlier assert
4 Months Ago
More shore material tweaks
4 Months Ago
Adjust tropical shore settings
4 Months Ago
Add tropical underwater visual parameters and blend with shore distance
4 Months Ago
Merge from island_scenes
4 Months Ago
Merge from parent
4 Months Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
4 Months Ago
Use no displacement version of ground plants for floating city pot plants
4 Months Ago
Include light colour term in thin transmission mode
4 Months Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
4 Months Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
4 Months Ago
GPU crash fix, NaN check in cloud raymarch
4 Months Ago
Merge from foliage_instancing_islands
4 Months Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
4 Months Ago
Merge from parent
4 Months Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
4 Months Ago
Correct serialized terrain size on island prefabs
4 Months Ago
Merge from foliage_displacement_fix
4 Months Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
4 Months Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
4 Months Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
4 Months Ago
Triangle fan cells wip
5 Months Ago
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
5 Months Ago
Fix displacement clamping
5 Months Ago
Merge from main
5 Months Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
5 Months Ago
Merge from main
5 Months Ago
Merge from directional_foliage_displacement