userDayaancancel
reporust_rebootcancel

406 Commits over 516 Days - 0.03cph!

16 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
19 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
27 Days Ago
▄ ▄▇▌█▋ ▉▄▉▌ ▅▄▊▉▄█▅▍▅▌▅▊▅▆▌▋
27 Days Ago
Merge from main
27 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
27 Days Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
27 Days Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
29 Days Ago
Override terrain texture globals with nearest deepsea island
33 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
33 Days Ago
Merge from main
34 Days Ago
Terrain mesh collision cells wip
34 Days Ago
Disable object motion vectors on model prefabs
35 Days Ago
Change find source prefab code to ignore the model source asset when setting motion vector settings
35 Days Ago
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
36 Days Ago
Merge from main
36 Days Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
37 Days Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
40 Days Ago
Merge from foliage_instancing_shader_feature
40 Days Ago
Merge from main
40 Days Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
41 Days Ago
Merge from main
41 Days Ago
Fix biome layer getting removed somehow from material
42 Days Ago
Change foliage_instancing to shader feature
42 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
47 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
48 Days Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
48 Days Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
50 Days Ago
Split grid sideblocks to simplify thread to coords
50 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
59 Days Ago
Merge from main
2 Months Ago
Merge from sails_motion_vector_fix
2 Months Ago
Upgrade Standard-Wind shader to match Standard Use Standard-Wind for sails to fix motion vectors
2 Months Ago
Terrain renderer editor script
2 Months Ago
Add terrain testing scene
2 Months Ago
Add mesh spawn debug option
2 Months Ago
Change vertex density slider to int Switch to linear sampling where density is increased
2 Months Ago
Fix edge length calculation, alignment actually fixed
2 Months Ago
Align terrain vertices with texel corner to match unity
2 Months Ago
Merge from main
2 Months Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
3 Months Ago
Merge from main
3 Months Ago
Improve editor terrain view Snap render distance to cell to make bounds consistent FIx incorrect LOD borders at last LOD
3 Months Ago
Change position operations to integer coords to solve lod border issues with some terrain sizes Setup terrain renderer to run in editor for scene view and game view cameras
3 Months Ago
Make low res heightmap size dynamic to handle different terrain sizes
3 Months Ago
Fix foliage placement orientation on rotated islands
3 Months Ago
Add profiling marker to terrain render
3 Months Ago
Merge from main
3 Months Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
3 Months Ago
Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes
3 Months Ago
Fix instance offsets, and LOD border calculations when using some LOD distance values Add debug validation toggle to system Handle terrain detail when using narrow FOVs by moving the centre point along the forward direction but clamped to the first LOD boundry