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627 Commits over 669 Days - 0.04cph!

28 Days Ago
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
28 Days Ago
Fix merge issues
28 Days Ago
Merge from render_pipeline_testing
28 Days Ago
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
29 Days Ago
Merge from main
29 Days Ago
Declare hair shader stencil block
29 Days Ago
Merge from render_pipeline_testing
29 Days Ago
Merge from main
29 Days Ago
Merge from main
30 Days Ago
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32 Days Ago
Fix RRP lightingpass memory leak
32 Days Ago
Coverage Queries Renderer Feature
32 Days Ago
Fix mac compile error
33 Days Ago
Fix compile errors
33 Days Ago
Merge from main
33 Days Ago
DLSS support for RRP
34 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
34 Days Ago
Reduce RRP vignette effect
35 Days Ago
Fix underwater labs windows refraction texture with RRP
35 Days Ago
Fix noise texture uv in volumetric light beam
46 Days Ago
Fix terrain shader tags
46 Days Ago
Set default texture on start up
46 Days Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
46 Days Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
47 Days Ago
Merge from terrain_hole_mask_res_fix
47 Days Ago
Fix terrain hole mask with resolution scaling changes
47 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
48 Days Ago
Merge from foliage_displacement_alloc_fix
48 Days Ago
Remove alloc from foliagedisplacement
48 Days Ago
Merge from apartment_terminal_postfx_fix
48 Days Ago
Fix post effects error with apartment terminal prefab
49 Days Ago
Fix VolumetricLightBeam on RRP
52 Days Ago
Merge from terrain_renderer
52 Days Ago
merge from terrain_parallax_fix
52 Days Ago
Merge from main
52 Days Ago
revert quality mapping
52 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
52 Days Ago
Merge from main
52 Days Ago
Add dev only terrain depth prepass convar for testing
52 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
53 Days Ago
Merge from main
54 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
54 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
54 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
60 Days Ago
Merge from terrain_renderer
60 Days Ago
Merge from main
60 Days Ago
Remove warning spam from hole renderer
2 Months Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Merge from terrain_renderer/holes