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89 Commits over 182 Days - 0.02cph!

35 Days Ago
Decrease cell size, increase cells per compute
39 Days Ago
Fix error in toggling between instancing on/off
40 Days Ago
Merge from main
41 Days Ago
Set placement population as structured buffer
41 Days Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
42 Days Ago
Set constant for max refresh distance for now
42 Days Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
46 Days Ago
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
46 Days Ago
Add quality parameter for density falloff
47 Days Ago
Turn off mip streaming on foliage textures
47 Days Ago
Merge from main
47 Days Ago
Switch back to heightmap
47 Days Ago
Fix culling edge case
47 Days Ago
Handle when camera is in cells that are still processing
48 Days Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
53 Days Ago
Merge from main
53 Days Ago
Remove unneeded buffer flag
53 Days Ago
Fix alignment issues with indirect args on different devices
54 Days Ago
Correct invalidation offset calculation error
55 Days Ago
Fix spawn issues by stopping invalidation while still computing cells
56 Days Ago
Clear placement list on destroy
56 Days Ago
Handle when no foliage placements are created
56 Days Ago
Add check for AsyncGPUReadback support
56 Days Ago
Merge from main
56 Days Ago
Fix on destroy issue with foliage grid
56 Days Ago
Remove unused variables
56 Days Ago
Also fix invalidate cell blocks step for negative coords
57 Days Ago
Fix compute cell block issues when using negative coords
59 Days Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
60 Days Ago
Fix compile issue, correct instanceID for vulkan
60 Days Ago
Merge from main
2 Months Ago
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
2 Months Ago
Merge from main
2 Months Ago
Fix possible inconsistent RNG placements, use minimum radius to avoid noticeable culling with shadows, increase cell plane test bias to compensate
2 Months Ago
Add vertex color to binned vertex data; fixing wind and displacement parameters
2 Months Ago
Track compute blocks instead of cells in wrapping grid update; fixes case where invalid cells were not being updated when moving in certain patterns, fix WrapIndex function for all cases
2 Months Ago
Use terrain normal map instead of deriving from the height map for better quality on steep edges, more accurate grass distance based cell count calculation
2 Months Ago
Recompute cells when texture mipmap limit is changed, fix underwater foliage by calculating min max heights in cells, and improve debug view.
2 Months Ago
Revert changes to terrain maps, fix inaccurate heights by setting ignoreMipmapLimit on heightmap
2 Months Ago
Track total possible instance count and recreate buffer if required
2 Months Ago
Merge from main
2 Months Ago
Handle AsyncGPUReadback data in a job, remove unused grid class
2 Months Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
3 Months Ago
Fix corrupted file
3 Months Ago
Primitive indexed indirect render implementation for single material
3 Months Ago
Fix foliage shader merge issue. Adjust placement count.
3 Months Ago
Merge from main
3 Months Ago
Big code clean up and mark up. GPU readback to job wip.
3 Months Ago
Merge from main
3 Months Ago
Better switching between instancing on/off, and more clean up