branchrust_reboot/main/hdrpcancel
379 Commits over 305 Days - 0.05cph!
Fixed server-only runtime errors during client component stripping
Restored HapisIslandTerrain (still used in a bunch of scenes)
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Fixed transition to terrain thickness = 1
Added translucent version of lit terrain-blend + minor shader naming changes
Merge from hdrp/merge-fix-4
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Fixed missing terrain pyramid shader level between 200 and 300
Fixed missing terrain potato detail for shader level below 300
Disabled SRP batcher (perf test)
Properly reapplied
47976 (HDAdditionalLightData optimization)
Reapplied
47976 (HDAdditionalLightData optimization)
Fixed lit particle reverse fresnel opacity
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
Added Lit Particle template and shader (wip)
Updated other templates
Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
Fixed script NREs on scenes without terrain
Touched some skinned mesh materials (motion vectors in 7.2)
Fixed a few shader warnings
Added texture streaming controllers
Cherry picked
46661 from main: fixed missing references for skin
Bench 32bpc backbuffer (breaks playerpreview alpha; just testing)
Tidy up supported passes on terrain shader a bit more
Enabled forward pass on Terrain, Foliage and FoliageBillboard shaders
Replaced LightLOD on fireflies
Untoggled shadows in firefly prefab
Changed shadow cascade settings to default main
Tweaked shadow cascades to improve shadow quality
Increased max shadow requests
Fixed LightLOD not disabling hd shadows
Testing physical based sky optimization (smaller lookup tables)