branchrust_reboot/main/hdrpcancel
379 Commits over 305 Days - 0.05cph!
Added clientmanifest to buildassetbundles
Regen console system to fix missing convars
Fixed simpleflare errors on build
Fixed terrain blend sampler issues
Toggled import read/write on splat rocks
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Merge from /main/hdrp/merge-fix-3
Fixed terrain splat transition aliasing with distance
Fixed terrain normal detail
Updated improved terrain texturing (testing)
Improved terrain texturing (testing)
Fixed Cliff_Basic_Snow running out of sampler states
Added HDRP/Custom/Lit Packed shader
Fixed rock and rock blended material config
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
Tweaked swamp hero tree impostor alpha cutoff
Merge from /main/hdrp/foliage-impostors
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Fixed road asphalt material
Updated SRP to latest 7.x
Merge from /main/hdrp/merge-fix-2
Added simpleflare MaxScale for more direct control over flare size
Edit-mode simple and coverage flares
Fixed cliff and cliff_basic_snow (terrain sampling)
Implemented Custom/StandardWithDecal shader (fix for pink board in excavator)
Lantern + flame materials tweaks
Added some missing effect materials and textures
Fixed detail UV1 option on a few shaders
Removed defines from Terrain sampler SF; now controlled by shaders / lod dependent
Added shader lods for variable quality to HDRP/Custom/Terrain shader; cleaned up passes
ASE shaderlod support + updated our custom Lit template
Terrain sampler SFs optional outut NormalTS
Terrain shader LODs (wip)
Fixed terrain texturing base pyramid generation
Fixed multiple terrain shader quality paths
Fixed corn plant material, textures and prefabs
Added dummy core foliage shader for signaling conversion