branchrust_reboot/main/hdrpcancel
379 Commits over 305 Days - 0.05cph!
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More template management
Ocean shader and material updates
Increased max fog distance to prevent horizon seam at high altitude
ASE template cleanup + added water template
Revert back to sun+flares in sky refl bake (but keep spec)
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Enabled read-write on ground plant models
Added fog control over time of day
Fixed foliage motion vectors
Added sky exposure control
Fixed indirect transmittance scale
Restored sun spec; impact on other surfs too high
Decreased max planar reflection size to 1024 (saved some memory)
Increased sky reflection size to 512 (for celestial body baking)
Moved sun light specular highlight to sky reflection (same as main)
Increased ocean material smoothness
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Fixed sun intensity over time default values
Added space rotation
Renamed sun color to sun color temperature (kelvin) over time
Added sun intensity (lux) over time control
High-frequency water animation
Lower basesky ocean level
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Fixed diffusion profile list on Hdrp.High
Fixed impostor motion blur
Fixed skin diffusion world-scale
Restored color buffer format; need to wait until it's a custom frame setting
Fixed foliage displacement
Supressed HDAdditionalLightData.LateUpdate for now (only required by lights that use Animator)
Fixed foliage motion blur
Updated hdrp/custom/lit shader set to 7.2.0
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Merge from hdrp/hdrp-7.2.0
Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders