branchrust_reboot/maincancel

33,722 Commits over 4,140 Days - 0.34cph!

3 Years Ago
Merge from industrial
3 Years Ago
merge from cctv_render
3 Years Ago
merge cs79742 Disable autofocus on inputfields if they are behind a select wheel
3 Years Ago
Wire shader tweak
3 Years Ago
Phrases
3 Years Ago
Updated drone description Updated ptz description Cameras now only require 3 power, down down 5 Fixed research costs for drone and ptz camera
3 Years Ago
Forcing recompile of wire shader
3 Years Ago
merge from cache_aicaresabout
3 Years Ago
merge from vending_drop_loot
3 Years Ago
Merge from industrial
3 Years Ago
merge from rc_drone
3 Years Ago
server compile fix
3 Years Ago
Fix unknown string pool ID causing NRE in profiler when running an effect
3 Years Ago
merge from rc_drone
3 Years Ago
Merge from industrial
3 Years Ago
PTZ Camera rcIdentifier unset
3 Years Ago
phrases
3 Years Ago
Merge from c4_rf
3 Years Ago
merge from rust_metrics_2
3 Years Ago
merge from accidental_item_breakdowns
3 Years Ago
Log formatting tweaks
3 Years Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
3 Years Ago
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3 Years Ago
Compile fix
3 Years Ago
Potential EnqueueWrite NullReferenceException fix
3 Years Ago
phrases rebuild
3 Years Ago
merge from turret_scan_gc_fix
3 Years Ago
merge from rc_drone
3 Years Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
3 Years Ago
Don't show the avatar of the killer on the death screen if streamer mode is enabled
3 Years Ago
Merge from industrial
3 Years Ago
Revert 79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
3 Years Ago
merge from 78909 pistol_slide_remerge2
3 Years Ago
merge from save234 - Staging wipe
3 Years Ago
Merge from industrial
3 Years Ago
Merge from industrial
3 Years Ago
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
3 Years Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
3 Years Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
3 Years Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
3 Years Ago
merge from drone_rc
3 Years Ago
Don't show a repair cost row on the popup if the cost is 0 items
3 Years Ago
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
3 Years Ago
Merge from industrial
3 Years Ago
Merge from io_line_thickness
3 Years Ago
Merge from industrial
3 Years Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
3 Years Ago
merge from rc_drone
3 Years Ago
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3 Years Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)