branchrust_reboot/maincancel

32,316 Commits over 4,048 Days - 0.33cph!

3 Years Ago
Merge from static_building_parts
3 Years Ago
Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
3 Years Ago
Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
3 Years Ago
Fixed missing deploy sound for combat knife (missing animation event)
3 Years Ago
If an attempted spawn by the spawn handler fails (e.g. due to something being in the way), don't count that as a filled spawn - let it try again unless numToTry is exhausted as well
3 Years Ago
merge from combat balance changes
3 Years Ago
network++
3 Years Ago
▊▋▍▌▅ ▍▍▉█ ▄▋▊_▊▋█_▍
3 Years Ago
If destroying a train car during spawn, wait one frame. Prevents NRE when the spawn also involves a network group switch.
3 Years Ago
Merge from flashlight_on_fix
3 Years Ago
merge from chat_filter
3 Years Ago
Merge from experimental (Unity 2020.3.34f1)
3 Years Ago
phrases
3 Years Ago
merge from SprayTranslationFix
3 Years Ago
merge from server_blocking
3 Years Ago
merge from ping_warning
3 Years Ago
merge from skin_bundles
3 Years Ago
More early exits for when trains are destroyed during update ticks, and more checks for disposed CompleteTrains (since we free the train car list when disposing, we can't reference it afterwards). Fixes the root cause of the NREs that were fixed in 71430.
3 Years Ago
Fixed a couple of CompleteTrain NREs
3 Years Ago
flag road_0001-hapis_road_asphalt_2 as r/w, server and client complaining
3 Years Ago
merge from main
3 Years Ago
▅▄▅▅ ▌▅▇▅▋▆██
3 Years Ago
Fix attempt for SprayCanSpray_Freehand NRE
3 Years Ago
Fixed spray can pie menu sound playing even when players don't have the store item that enables it, and fixed all pie menus playing their cancel sound together with their open sound when first opened (introduced in 3572 - despite millions of pie menu activations, this went unnoticed for 7½ years!).
3 Years Ago
▆▅▉▅▇ ▌▄▉▅▋█▌ ▆▍▋, ▍▄▆ ▄▅▊▇▍ ▉▋▆▅ ▆▄ ▍▌▊▄ ▆▉▋▋ ▍▍▄▇▊▋ █▋█ ▆▄▄▅▋▇▌▉ ▆▍▅▍ █▄ ▊ ▋█▅▍ ▌▌▄
3 Years Ago
fixed broken options menu ordering
3 Years Ago
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off) m39 viewmodel punch added alternative ammo types to pump loadout for weaponstest
3 Years Ago
▄██▅█ ▄▆▄▄▊▅ ▄▉▋▊▇▆▌
3 Years Ago
merge from /hapis_conversion - Hapis RC
3 Years Ago
codegen phrases
3 Years Ago
Fixed HM LMG prefab
3 Years Ago
Reverted GetItem to the older version without GetCachedItem. GetCachedItem is now only used in DelayedModsChanged.
3 Years Ago
Null check to prevent BaseLiquidVessel NRE
3 Years Ago
HMLMG dryfire sound
3 Years Ago
updated local player impact sound
3 Years Ago
▊▌▉▆▇▉
3 Years Ago
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
3 Years Ago
Fixed coupled train cars not loading in the train cars next to them (from save)
3 Years Ago
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
3 Years Ago
Bugfix, handle train coupling changing before server init
3 Years Ago
▆▍▉▄▆▅▇▌ ▅▅▆▊ ▉▅▊▇▉▆▍ ▇▊▉
3 Years Ago
▅▌▋▅█▊▉▌ ▊▊▆▉ ▋▄▌▌▌▋
3 Years Ago
fixed crosshair garbage allocation
3 Years Ago
HMLMG desc update to reflect its characteristics
3 Years Ago
merge from vehicle_sensitivity_slider
3 Years Ago
Removed hudcomponenttoggle, replaced it with just using hudcomponent with no second parameter
3 Years Ago
[Paddy requests] - Added select all and select none options to the HUD Tools menu - Added a toggle version of hudcomponent - HUD toggles now support enabling and disabling HUD components that don't have their own canvas (e.g. Vitals) - Crosshair sub-components are now manually included in the tools list as available to toggle (can also be toggled via convar)
3 Years Ago
[For Paddy] Admin client convar for HUD component toggles. Format: hudcomponent BeltBar t It is, unfortunately, case sensitive.
3 Years Ago
Apply the 50% minimum distance to SprayLineDecal as well
3 Years Ago
Fixed decals disappearing very early at low Object Quality settings